Thanks guys for these great posts! But dont feel limited to my questions. Any insights into mechanics that should be considered when making a map are needed!
Much Love
COVER
Other thoughts might be use of green cover for example. It seems like TTK and grenade debuffs makes green cover weaker. So more green cover is OK in Coh3.
From a mappers view, this is a good thing because every faction having a vehicle means any yellow cover you put down will be destroyed 2 minutes into the game. Coh3 also seems to let small arms fire destroy cover objects which is a horrible idea. Makes sense why every map is wide open with only green cover.
ROADS
Coh3 lacks red cover roads but has ways to give speed bonus. Is it still a bad idea to have a speed bonus road leading straight back to your base when retreating units?
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