Almost like the people who said OKW was well designed
Can you finally tell us all which was that Allies game you lost that hurt you so much?
Thread: Post here, Donniechan30 May 2024, 10:30 AM
Can you finally tell us all which was that Allies game you lost that hurt you so much? In: Lobby |
Thread: Post here, Donniechan27 May 2024, 07:14 AM
for years i read so many nonsense posted here. there are 362 pages in the balance forum. people who understood absolutely nothing, but were allowed to spout out their rubbish there i remember the people who said brits are "well designed". the guys losing a game and blaming the game for it all the time. i'm pretty sure balance designers got influenced by those [***] i remember some chinese guy complaining about the Wehr flamer haftrack which nobody cared about for ages and it got nerfed afterwards In: Lobby |
Thread: sturmpios23 May 2024, 06:33 AM
So overall, I think WF is pretty good, and I'm really enjoying the new game mechanics. I always liked playing Americans, and now that they're back, I'm pretty happy. Sure, the Axis seem stronger, but it's always been like that. The Americans have lots of flexibility and lots of options. Right now though, I feel like Jerry Seinfeld, saying, "so what's the deal with these sturmpios ?" Its a unit that's available pretty much right away, and I'm running into lots of them, from early game all the way to the bitter end. They kill any infantry they come across, regardless of cover. The only hope I have is to upgrade inf weapons, but that comes later in the game. Meanwhile, capping around the map is next to impossible, which is one of the only ways for the Americans to maintain an advantage. As soon as sturmpios show up, I either retreat or die. Like I said, I know Germans have lots of these elite troops (FJ, PF, sturmpios, OS...). I feel like sturmpios come too early and do way too much damage. Sure, they're expensive to reinforce. Still...I lost 2 rfn, and 1 RE squad to 1 sturmpio squad in one game. Good Point OP, agree In: COH2 Balance |
Thread: What keeps you from enjoying coh3?14 May 2024, 19:41 PM
There should me a lot more Skillshot MEchanics in this game, like the firefly Tulip. Quick Idea: Strafing run counterplay: AA units have cone of fire and you can direct them the direction where you assume the strafe comes. In: COH3 Central |
Thread: Wehr Battlegroup And DLC Ideas6 May 2024, 18:42 PM
Rosbone Battlegroup: Convert your ingame Icons in something not Ugly (10CP) In: COH3 Central |
Thread: What keeps you from enjoying coh3?14 Apr 2024, 09:25 AM
why were the things you describe possible 15 years ago but not now? In: COH3 Central |
Thread: Why no clone9 Apr 2024, 09:12 AM
But how can it still be so hard? With all the modern tools and engines available? Look at manor lords --> a single dude makes it and it looks incredible. It should be a fraction of expenses and work compared to 2006 In: COH3 Central |
Thread: Why no clone7 Apr 2024, 21:32 PM
Coh always stood out with its vivid battledield atmosphere. it's the only game i know where models behave realistically. Reloading, seeking cover, ducking, proning, giving handsigns etc. how come there hasn't been a single game who copied that? it's the first thing i'm thinking about a modern RTS should have... In: COH3 Central |
Thread: whats the reason25 Mar 2024, 21:05 PM
And still it worked In: COH3 Central |
Thread: whats the reason25 Mar 2024, 19:03 PM
then what about the coh2 system? they had all these too and it worked In: COH3 Central |
39 | |||||
79 | |||||
2 |