The shadow darkness is a setting in the Worldbuilder.
On cloudy or high humidity days the light gets diffused and the ambient light goes up. So shadows are lighter because light is reflected/refracted and going around the shadow casters.
That is one of the things Relic did that I dont know much about or see any difference. They added a lot more light modeling code/settings. Strange to spend so much time on lighting and then disregard Specular, which is way more important.
vCoh and Coh2 also have settings to make the textures look wet. This does not exist in Coh3. The settings are there, but they do nothing. That is the stuff that makes me sad for Coh3. Will this little stuff ever get added? Maybe. Maybe not. But we got a skin store and leaver penalties.
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Register Time: 26 Aug 2017, 18:38 PM
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Register Time: 26 Aug 2017, 18:38 PM
Last Visit Time: Yesterday, 19:04 PM
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Steam: 76561198351782810
Residence: United States
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