No mainly to quickly playtest mods and maps that I make so I don't have to wait a lot.Time in my age is crucial u know! |
Unfortunately I am interested only vs cpu so its no good..
Anyway thanks for the info as always! |
I am trying the opposite, to increase the speed a little bit, and btw maybe with the new patch is possible now? |
Aah that's too bad,so the only way is to re-enable the dev mode in game as they did in coh1...
Anyway thanks for the clarification! |
And that person is still to be found...
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Yes it is possible like in coh1 via a command called setsimrate(x) where x is number of speed(8 is default) though it requires running the game in dev mode which is not recommended cos u get no xp!
Wish it could be implemented thru modding which I am sure it can be done.
It all comes to the person who will actually get busy with that... |
Hey is there a way to increase/decrease the game speed overall? |
Hello!
As the title states is there a way to increase/decrease the speed of gameplay in coh2?
Thanks in advance!
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Greetings!
I too have the fatal scar error BUT not with all custom maps...
I am using the same code with pop cap and modify__RT above:
function OnInitID()
--Population cap override value
g_popCapOverRide = 150
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
Modify_PlayerResourceRate(World_GetPlayerAt(1), RT_Manpower, 1.2)
Modify_PlayerResourceRate(World_GetPlayerAt(2), RT_Manpower, 1.2)
Modify_PlayerResourceRate(World_GetPlayerAt(3), RT_Manpower, 1.2)
Modify_PlayerResourceRate(World_GetPlayerAt(4), RT_Manpower, 1.2)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
It seems that with some maps will work but others wont...
And what about the supply center_MP point that used to work?
With the WFA update I have a yellow box stating missing xml!
Guess its obsolete now?
And last any code to increase the speed of game?
In COH1 we had the setsimrate (x),which doesn't work in coh2
Thanks in advance! |
The above object after WFA expansion doesn't work.
I have a yellow box instead stating "missing xml!"
Hmmm interesting....anyone else can confirm this?
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