Hey, I'm not that good at Soviet. Could you check this replay out to see anywhere that I could improve? Thanks. |
I think counterattack best goes with T1, actually, because you end up spending more manpower reinforcing conscripts, maxims, and other assorted team weapons making floating MP for the B4 (or multiple B4s depending on the situation) more difficult. With T1, most expenditure ends up being on snipers and the occasional scout car or penal, which are much lighter on reinforce costs(ideally you won't ever need to reinforce a sniper after it is built if you have healing).
what I go with early on:
engineer
engineer
penal
M3 (s)
sniper
sniper
Shocks
This varies depending on map- urban maps mean more penals and less snipers, on open maps the shocks can be dispensed with, the number of M3s depends on how many wehr players there are, how many kubels, how many support weapons, etc. Your ally can handle the AT, while you plant the mines.
Later:
T4
Katyusha if you had the lead early (if you can afford it at 4,5 CP for example), if there are a lot of team weapons, forward battlegroup HQ.
If I get T4 after 5CP, german armor is probably too close to afford a katyusha. on a map like Minsk, the SU85 will do. On tighter maps it may be worth just waiting for the KV1.
After that, B4, or multiple B4s. throw in an assortment of KV1s, SU85s, Snipers, and the B4 depending on the enemy composition and you can handle most things (other than CAS/LUFT + JT).
One last thing- if the enemy is double OKW or has no combination of recon and stuka, it's reasonable to pick counterattack off the bat. If your opponents are reasonably coordinated, they'll have an offmap doctrine (eg CAS, LUFT, JAEGER ARMOUR), and it would be prudent to wait til after they show their hand even if it means delaying your shocks. Picking counterattack if they go for these doctrines is quite pointless.
Just my two cents.
'
2 things:
1. What do you actually do with the B4? Where do you place it, and what mode of fire do you use? How long does it take to recharge?
2. Also, are shocks even all that worth getting? I've never understood the value of shocks. How do you actually use your shock troops on the field?
Thank you |
Are we talking about 1v1, 2v2 or higher?
1v1 and 2v2. Mainly 2v2 though. |
I figure that I am already building the T4 building anyway, so Kats might be worthwhile. |
Title says it all. Normally, this is just a manpower dump for me, but a lot of people worship this unit. Any tips on how to use this unit as effectively as possible?
My counterattack build is normally:
T2
Con
Maxim
Maxim
Con
At Gun
Fuel Cache
T4
Su-85
KV1
(B4?)
KV1
Also, I always neglected using static artillery as it seems to be way too easy to counter. Would I be better off just ignoring the B4, put the Manpower towards more Fuel Caches and Get 2 Kats or so? Thanks for the tips!!!!!! |
My strat against OKW teams is normally:
Engineer
Engineer
Engineer
T1
Scout Car
Sniper
Sniper
T2
AT GUN
Maxim
AT GUN
Mines spam
Guard
ISU-152
This normally takes out anything that they can send at me. Snipers are the only real Ober punishers that I truly know of. ISU-152 is way better at it's role than the JT in my opinion. |
I rather play back vCOH that there won't be some idiots claiming legit micro as "Pathetic Abuse".
Comeback with M8A1 with the current AI design, VERY SKILFUL AND PLAYING FAIR. OF COURSE
LOL. Porygon, Tristan has you dancing like you are his little puppet. LOL DANCE PUPPET, DANCE!!!! LOLOL.. How mad are you right now Porygon? Keep dancing lol |
Like just for the maps. What buildings to hold, what cutoff positions to get, whether tanks or tank destroyers are better, etc. I have good knowledge on the original COH2 maps which I would be willing to contribute to the community, but I would love to be able to see general ideas on map control for the newer maps that just came out a few months back. |
Eh, you're planning on denying the rifle investment their greatest asset by about 3 minutes in favor of a car. The real question is, "How good is your micro with the M20?" |