LOL you are a moron. Sure I play Germans more. I still play russia and still have more expeirence than you two retards together. What will you say when I play America exclusively in a month?
http://www.coh2.org/ladders/playercard/steamid/76561197974205301
YOU ARE A SOVIET FANBOY OBVIOUSLY. ALMOST 100% 2v2 soviet.
I personally do not like the design of the soviets. Way rather wait for a better designed allied faction.
In random games my ratio is a little over 2:1 for soviets : germans. Yours is more like 1:27 for soviets : germans and yet I am a fan boy and you are not. Good one. Should have been a comedian. |
Why not then make german infantry a bit more expensive and at the same time a bit better at survivability?
Who knows. Maybe it was to prevent conscript spamming. Will be interesting to see what Riflemen are like next month as imo the way they worked was fine. |
I miss when german infantry had 1.5 armor, to simulate better quality troops and training :/
Pre march patch they were ok but when the infantry damage patch came, they just became too good because of better dps, especially when paired with lmg's and G43's. I'm fine with Grens being stronger but when they cost the same it didn't make sense. |
1 question, the phrase *Quality over Quantity* is not true anymore?
I mean,
Germans have 4 men squads but 1 armor.
Russians have 6 men squads but 1 armor too.
The advantage in german infantry is..what..a little more dps at long range?
More dps at long range, if upgraded with an LMG they have much better damage and scale more into late game than conscripts do, without really losing much dps at close range. Conscripts can gain more close range dps, but sacrifice a lot of long range and mid range dps. |
idiot fanboy who should be banned from the game and all forums. But you have no place to judge fanboys as you are one the most biased people on here.
Wut? Your calling him the fan boy.....
If your gonna ignore him then just shut up and do it, boring to read you raging at him because he posted something that isn't pro Germans. |
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1v1 is still affected and that's what I play, imagine playing Axis in auto and getting Stalingrad map only to be confronted with the Americans, its not cool not fun just frickin stupid.
Isn't that like playing on Semois and seeing Soviets on the map, because isn't Semois based in France? |
Thread: ISU-15230 Apr 2014, 00:44 AM
Make the AoE smaller and make sqauds space out more
What about Pak 43 spam, especially right behind an IS-2 as a counter |
Thread: ISU-15229 Apr 2014, 20:47 PM
The Brumbar? LOL it never 1 shots infantry and neither does the german/soviet nondoc mortars. You are asking for OP Ranger type infantry that just blow everything up. Squad whipes from ISU, 120mm, and mines need to be toned down.
Maybe I have used a poor choice of words (which I have now changed) but I actually made reasonable suggestions. All you have done is suggested ways to nerf soviets. I see from your player card you only play germans 24/7 so have no experience of using those things only being against them. Please take your biased attitude away from this thread |
Thread: ISU-15229 Apr 2014, 20:05 PM
I said reflecting, not simulating. And reflecting is what´s needed. The Panther for example will always be stronger than a single T-34 in this game. It´s not totally random, it´s based on historic facts. Why not increase the reload on the ISU when it´s overperforming? I even gave a reasonable value of 15-20 (real reload about 1 minute) seconds which isn´t simulating shit, it´s just reflecting a longer reload.
Of course the panther is a stronger / better tank. Using that as an argument is fine as balance vs a T-34 but not when it is over performing. Should T-34's be easier to spam because hey its based on historic facts? a 20s reload on the ISU would be too slow and would leave it incredibly vulnerable to even shrecks. A better option would be to reduce its damage slightly or maybe even penetration, so it isn't consistantly damaging tanks. The other option is to increase how far squads spread out, reducing squad wipes from the ISU but also reduce aoe problems for Brumbar, mortars, mines etc and even make it so things like Tigers / IS-2's are killing less infantry per shot. |