Profile of Puppetmaster
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Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Game Name: Puppetmaster
Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Game Name: Puppetmaster
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Post History of Puppetmaster
Thread: Sandbox should be switched back to Pio & Engi18 May 2014, 14:06 PM
So I take it you would also be in favour of only Pio's being able to build bunkers? In: COH2 Gameplay |
Thread: re set the camera16 May 2014, 17:27 PM
Double tap the backspace key to reset the camera. To chat to all, press shift + enter. In: COH2 Gameplay |
Thread: ridiculous russian buff11 May 2014, 02:14 AM
Learnt to edit posts............. In: COH2 Balance |
Thread: Soviets still have no infantry based AT8 May 2014, 06:57 AM
Oh I forgot that german players only research t2 for rifle grenades and nothing else, where as all soviet players research at nades for that other thing it gives............ Again with the "unit X is useless unit Y munis/fuel/MP is spent first" argument. The schrek PGs that most Soviet player drool over cost 120munis and are strapped to a unit that is continually instawiped by all the Soviet AI flying around. On top of that these weapons drop easy, meaning the Soviets can often force a schrek or two to drop and gain something valuable while Soviets only drop PTRS rifles that are not advisable to crew with the 4-man squads Germans have A guard squad without DP's does less dps than a Conscript squad, since they only have 4 mosins not 6. Their AT isnt great especially vs light armour because of the aimtime on the PTRS. Once they have DP's upgraded they have 4 weapons they can drop. I've seen them described as the loot goblin from D3. Actually Grens are hugely disadvantaged in the late game as their mortality rate goes through the roof with Soviet T4 and off-map call-ins. Soviet infantry also suffers from German units and call ins in the late game. Panzerwerfer is pretty much on par with the Katuysha now, Brumbars do plenty of damage to infantry as do Tigers. SU-85 does all but nothing to infantry and SU-76 relies on a long cooldown to do damage to infantry. Panther does more damage to infantry than both of those without the CD. There is a world, perhaps even a dimension of difference between one-shotting and two-shotting. Not even comparable. There is a a difference, but of course it is comparable. Unless your telling me that all soviet armour 1 shots infantry on a regular basis because its really only the ISU and IS that can do that and it doesnt happen every time. What happened to ignoring my posts anyway? In: COH2 Balance |
Thread: Soviets still have no infantry based AT8 May 2014, 01:11 AM
Think about this - germans have only 1 viable infantry unit in the whole game ( if you dont buy DLCS like myself) since the huge Pgren nerf ( just too expensive to feild for the impact) Panzer Grens are still viable you just have to learn how to use them. Cant just attack move to the enemy any more. Lets count the soviets, cons, penals, shocks, guards. You cannot have Guards and & Conscripts at the same time. If you come up against someone using 3 different types of infantry then they will be heavily vulnerable to armour and will likely have quite a large MP drain as well. Grenadiers are a much better all round unit. With LMG they scale far better into the late game and they only lose a bit of close range dps but gain mid and long range in the process. Also increases their damage vs light vehicles. If you have a commander with G43's then they get a decent boost in close range as well. Panzerfaust is also generally more effective than AT nade. Conscripts are generally pretty good this patch, but still require 50 fuel to become effective. Grens start with Panzerfaust and unlock Rifle grenade when they tech up anyway. Using PPSH gives them great close range dps but ruins long and mid range dps. Penals are decent at close to mid range but lack AT. Satchel charge can be used but to be honest, your vehicles really shouldn't be suffering damage from sachel charges if they are being micro'd properly. Guards require 75 muni to become useful. Their dps aint fantastic without it. They have a long aim time which can make them quite ineffective vs fast targets and they don't do very much damage to tanks compared to Panzerfausts (which seem to have a very fast aiming time compared to PTRS) Shocks are great at close range but their dps is terrible outside of that. They have 0 AT either. Do you still think they need AT infantry? just about every infantry unit they field ( except for shocks) has some sort of ability to hurt / slow tanks and the army has massive weapon team numbers for durability. 2/4 isn't "just about every unit" and you can argue regarding the effectiveness of them as AT. Also since when was 6 considered massive? Soviets do have more infantry available but Grenadiers are a better all round unit able to fulfil several roles without needing to be 3 different units. On top of this soviet tanks are now much more powerful and can almost stand toe to toe with germans ( with the t34 76) and definitely stand toe to toe with t34 85, is2, isu152 ect Soviet armour has generally been inferior for some time and has finally been put on a much more level playing field. I generally find Panzer 4's can kill T-34/76's and sometimes T-34/85's. Once again you cannot field all 3 of those tanks because they are doctrinal. Tiger is still a very good tank right now. In short soviets do not need at infantry or they would be just too powerful - some argue that they already are in this patch as cons = grens for cheaper Grens have several advantages over Conscripts especially into late game. Also they have the same manpower cost so how are they cheaper? with less likely chance to be wiped and still insane kills with molatov. Soviet squads still get 2 shot by Tigers and Brumbars and the Panzer 4 still does reasonable damage. They are not immune to armour just because they have 2 extra squad members. What exactly do you class as insane kills? Most I've ever seen was 2 dead on impact. If your men are dying while standing in the fire, that isnt the fault of the molotov but your ability. Molotov is easier to dodge than a rifle grenade. Rifle grenade is still a decent ability and is just as effective against infantry as it was in the last game. Personally I feel that soviets having no reliable AT isnt necessarily an issue but it seems a bit strange to me that the PTRS has such a long aim time (I guess to prevent it being too powerful vs light vehicles) but Panzerfaust appears to aim and fire much faster, while having much better penetration and damage. How much have you played soviets if I may ask? In: COH2 Balance |
Thread: Soviets still have no infantry based AT7 May 2014, 23:53 PM
Faust is very unreliable for causing engine damage on heavy tanks. I seem to recall that AT nades and Fausts are more likely to work properly if they hit rear armor, although I might have been imagining that. An AT nade is very reliable for enging damaging a PZIV I assure you. Less reliable than a faust against a T-34 though. AT nade is even more unreliable once the Panzer 4 gets vet 2. In: COH2 Balance |
Thread: Soviets still have no infantry based AT7 May 2014, 00:10 AM
You did, he didn't. Learn the difference. It's not my fault you still think the Panther is a moving bunker that can go to warp whenever it gets in danger. Sure the panther is expensive but is an effective tank when used right and this is the important bit. You cant expect to attack move with it and win anymore. It has more HP and armour than most tanks like it. Soviets could do with a mobile piece of armour that is effective at killing other armour. The closest thing the Soviets have is the T-34/85 which is a doctrinal tank and is inferior in HP, armour and gun for AT purposes. In: COH2 Balance |
Thread: Soviets still have no infantry based AT6 May 2014, 23:01 PM
He didn't say it was the same cost? Or maybe....... oh wait...that's you not knowing how to read? K. In: COH2 Balance |
Thread: Western Fronts Alpha6 May 2014, 17:07 PM
D-Day seems a bit speculative. June 25th would be exactly a year from the initial release day I can hope In: Lobby |
Thread: Kamikaze RAM action problem6 May 2014, 15:52 PM
The problem is not nerf or buff, but the ram kamikaze should not be work versus a tank with reverse (at true good speed + blitz) and beating in the front in that situation, of course... Wrap it in bubble wrap then? Face it, the old blitz is gone. No longer can you warp out of danger. The majority of players don't even use ram now because of how unreliable it is. What do you think would happen if you rammed one tank with another in real life? In: COH2 Gameplay |
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Latest replays uploaded by Puppetmaster
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VSazek SOSSterbehilfe ℎ ℯ ℛ ℴ™ Tiger Ace ℎ ℯ ℛ ℯ™76314704rudejdabel Lethos -HOI-队长别开枪 ~TAB~ Puppetmaster3x Vet 5 OKW Panthersby: Puppetmaster map: Essen Steelworks1-760
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VS~TAB~ Puppetmaster Fubar [HEAT]Penetralia13Shellasaurus Rex Ballin like Stalin Ranger_501st Gruvac DegreezApparently Ost is Weak :/by: Puppetmaster map: Lazenrath Ambush8-1,463
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