And what I mean by useless units/ability:
-82mm mortar = Not useless, not as good as USF or Ost mortar but its resonable.
-CONSCRIPTS = Lategame scaling is an issue, but they are a cheap t0 6 man unit who can build sandbags and have decent utility.
-Clown car = Its good for killing Kubel spam and its ok as an early recon unit. If you put a flamer inside and avoid any early snares then it can be really strong at killing support weapons / clearing buildings.
-Zis AT gun = Again another unit that is fine. Its not Pak40 / 6 pounder but its OK. Vet 1 ability could be better and I'd rather have TWP instead of barrage but its still useful.
-Guards button = I think this probably needs a slight cost decrease or something else to make it a bit more effective as its pretty easy to avoid / get out of but its a unique ability that no other faction has.
-Maxim = Is fine. Limited arc of fire but is pretty mobile, can be used offensively and has a decent pin time vs single squads.Go watch Von Ivan play.
-SU 152 = ISU is totally fine and is a wipe machine if you micro it well and use attack ground. Gets hard countered by JT / Ele which is an issue especially if you pick a commander early for guards, but thats life.
-Molotov = I feel it should be a bit quicker to throw it but otherwise it isn't that bad considering its cost. Bit annoying having to pay fuel to unlock it though.
-PTRS gun = Fine on guards, gives decent light AT and is enough generally to stop Penals getting walked all over. Have decent damage as well. I'd be against a PTRS buff vs infantry as it was stupid before how well it worked vs infantry. Can't comment them on Cons as I've never tried it.
See bold for replies. Seems mostly like a player issue rather than faction. I would say soviets are probably at their strongest right now since the game launched and most of the useless units have been fixed aside from M-42 & KV2. T-34 is still quite crap but its cheap and spammable so. ( Penals, SU-76 and SU-85)
Playercard please