Profile of JZuna
General Information
Broadcast: https://www.twitch.tv/JZuna
Steam: 76561198109153856
Nationality: Portugal
Timezone: Europe/Paris
Game Name: JZuna
Broadcast: https://www.twitch.tv/JZuna
Steam: 76561198109153856
Nationality: Portugal
Timezone: Europe/Paris
Game Name: JZuna
Signature
Post History of JZuna
Thread: Making the obers a Tier 2 unit31 Mar 2015, 15:46 PM
I agree with this idea but would argue that LMG should be available after you tech twice, no need for T4 could be T2 and T3 this would allow for different play styles but you could still use T4 if you want too. Also would make the Spec ops a very good doctrine to along with T2 and T3. In: COH2 Balance |
Thread: 1 hour long game on crossing in the woods15 Feb 2015, 13:07 PM
This was a very close game were in the end it was just tiger vs IS-2 may the best AT supporting them win. My opponent used the doctrine with StugE and pgrens on halftrack, caught me a bit off guard with the first call in, but I got zis for the StugE then went T3 for T34 and it gave me map control until the Tiger Rolled out, managed to keep the T34 alive long enough to have it ram a Tiger saving my IS2 In the end I had zis and Su-85 supporting my IS2, my opponent went for 2 tiger and got packs later, lots of squadwipes on both sides but at that point I dont think either one of us cared about that, it was all about the heavies. I was on the drain for a very long time but managed to comeback In: Replays |
Thread: Counter Barrage 14 Feb 2015, 21:34 PM
I only use this ability on the Leh18 since it usually covers the whole map and is out of range of most arty pieces, only the Ml-20 and B4 will be a threat to it, kathy has to expose itself a bit. But I only consider this when my opponent goes really heavy on arty say 120 mortar or regular mortar spam plus kathy. Used this a lot during the time when kathy was OP was pretty fun after 10 mins no more arty for opponents. |
Thread: Ostruppen vs US2 Feb 2015, 17:24 PM
So in every game I face US I have been always using ostruppen (unless its Stalingrad then I go for jager Infantry for G43). I like the map control they provide in the early game and the ability to win the first few engagements vs rifles since US mainline infantry is so expensive you can easily outnumber your opponent in first minutes and it is very cost effective, after that I get couple grens with LMG and the HMG to stop the blobs when US blobs mg42 will just suppress the whole blob. In this game I got lots of Smine fields to secure my cutoff and flanking routes, if my opponent ever trows the smoke rifle I will just shoot gren rifle nade back since rifles are suppressed they cant dodge it. Im usually facing rifle company, haven't really faced anything other than this company when playing Ostheer, so around the Easy8 cp I would get some tellers on main roads and would usually have a Stug but this game was going so well that I decided to skip T3 and go Straight for T4 but it ended before that. Facing US I really don't feel the need for tiger since the panther can reliably take out any armored unit US has In: Replays |
Thread: Flank the Fortified position29 Jan 2015, 07:23 AM
I was really aggressive all game long, locking my opponent in the small part of the map that he wanted to fortify, after Pack43 came online I couldn't attack that zone anymore so I moved my whole army to OKW main base bypassing Pack and Flack Truck, my only though was denying the KT by Disabling main base. I Suffered many casualties losing some squads on retreat as they ran through the OKW army, but was using soviet reserve army that has rapid conscription so np there. Used ML20 barrage the Tucks and pack, I was pretty much want to drawing the blob outside the pack and flack truck radius. This worked even better because the pack was behind building and once flanked the Flack truck couldn't help the pack. In: Replays |
Thread: OKW Pak 43 Tips29 Jan 2015, 07:20 AM
I have recently encountered this strat although I was soviet (yes I understand this is for US) I wasn't using Heavy call in doctrine was Using an ML 20 doctrine closest US has to that would be priest from infantry company. Anyway I can explain pretty much what I did and I believe this is applicable regardless of faction. I was really aggressive all game long, locking my opponent in the small part of the map that he wanted to fortify, after Pack43 came online I couldn't attack that zone anymore so I moved my whole army to OKW main base bypassing Pack and Flack Truck, my only though was denying the KT by Disabling main base. I Suffered many casualties losing squads on retreat as they ran through the OKW army, but was using soviet reserve army that has rapid conscription so np there, as US you can avoid this by having major with Retreat point set in the same direction that you use to attack so your units retreat back the way they attacked from not running trough the Flack truck and OKW blob. Use priest to either barrage the flack Tuck and pack or the Blob that is coming to defend the main base, you pretty much want to draw the blob outside the pack and flack truck radius. This works even better when your opponent puts The pack behind a shot bloker because when flanked the Flack truck cant help the pack. My army as soviets was just conscripts and T34 I guess US with Rifle LMG and Shermans. Hope this helped in any way I will post the replay if anyone is interested It will be labeled (Flank the Fortified position) |
Thread: 2v1 Jagdpanzer holding vs IS2 6 Jan 2015, 17:50 PM
This was an awesome game, unfortunately my ally decided to leave maybe he didn't think we could win. The opponents entrenched themselves at their fuel and tried to mid vp but after a few flanks and the arrival of the Stuka I started pushing my opponent back. Then they called in IS2 I had just enough fuel for Jagd and minsk is a really good map for this kind of unit it can beat both US and Soviet stock Tank destroyers with ease it held its own vs IS2 never being able to finished them off but always pushing them back it got all the way to ve5 before the match ended. later my allies Stug became abandoned and I re crewed it, was really good to cover my vp on right side as my opponent only charged with infantry there so Stug was very good. At last came the mighty KT only to get p47 surviving and going back to base repeatedly. Didnt use much the volks later on as they got wiped I just replaced them with Panzerfusilliers In: Replays |
Thread: Ladders Top 10 box not updating21 Dec 2014, 20:14 PM
Im sure there is some sort of delay, either it only updates once you exit game or it just has a lot of lag. Would have to test this to be sure. Hope it helps In: Site Feedback |
Thread: How many Rifles is good when going Infantry company12 Dec 2014, 06:11 AM
Well if you want arty since you are going capt you can also get the pack howitzer it is actually pretty good as long as it is close enough to auto fire if you use barrage at that close range the first shot is usually devastating. The scott is in my opinion a pack howitzer on wheels. As for rifles the build seems solid very similar to what I get, I would suggest a forth rifle when possible or you might get overwhelmed later on, even so there is no reason not to get a sherman eventually it allows you to bleed mp while not losing any as long as you can micro the tank properly, and then jacksons. If you prefer or if you pinpoint the OKW retreat point the priest instead of the sherman to punish those blobs when they retreat is also a good choice. So pack howie or scott or sherman to force retreat blob and priest on the retreat point. |
Thread: Soviet sniper and IS-2 beaten2 Dec 2014, 18:14 PM
This was a very long game on langres were my opponent went for a bunch of conscripts into double sniper was a very tough fight all game long. I stalled the vps always pressuring mid vp trying to keep it neutral but avoiding as many confrontations as possible keep those snipers from bleeding too much mp, then I got ostwind had some decent map control one pio was usually harassing the fuel then my opponent called in the t34 85 and with sniper spotting creeped forward right in front of my base. I got tiger out and saved lots of muni in anticipation of such an attack, planted some tellers earlier which really helped take out the first wave of T34-85. My opponent had chosen the doctrine with T34 and IS2 call in, Tiger and pack exchanging shells with IS2, Zis, because i could repair faster I was always trying to push when possible then I teched to T4 and got pwerfer to decrew AT gun and finally kill those snipers. Then after a long stale I finally managed to counter and regained map control and proceed to push soviet base who kept calling in IS2, but my tiger then got higher vet and I managed to come out ahead In: Replays |
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Latest replays uploaded by JZuna
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