When I play US the Strat to kill the Flack truck or any truck out in the open is simple AT Gun with a Spotter.
Pre-patch I was exclusively using Airborne so pathfinders give vision to spot HMG before you are even in the arc of fire so flanking or trowing a smoke nade becomes that much easier.
Combine that with the AT Gun drop, I can quickly destroy any truck or if you have your AT gun with vet just use the vet ability to spot for itself.
Always remember to keep your whole army together during this operation, your opponent will most likely trow everything to decrew the AT gun and save the truck so protect your AT.
This will delay panther and ober but once all trucks are deployed even if some are destroyed (unless this was changed)you can still get the KT and vs KT you pretty much need jacksons and most of the time impatient opponent who over commits or lucky engine crit, once jacksons are vet3 they gain even more penetration so you have a much easier time there, if you truly need in a case of desperation put your most experienced rifle squad in the jackson might be enough to get instant vet3
Now that armor company has been buffed I will try it once I get a match in a decent map for it, in my opinion misnk pocket and crossing in the woods are hardly good maps to test close quarter units, oh and I don't have any of the new US companies(commanders) so cant really comment on their usefulness.
Hope this was helpful in anyway |
In this game I feel like I played really bad at the early and mid stage with my infantry, but once IS-2 came out OMG the number of tanks we were facing and still my tanks survived every time.
Had IS-2 with no life getting a crew shock on tiger killed tiger with second IS-2 and Su-85 and saved my tank, after that IS-2 vs KT and Tiger flanked KT but took tons of damage from Tiger still RNG really favored my tanks it didn't die just got a main gun crit at the end of the engagement, and KT got engine damage from AT nade so dead KT my ally was supporting with jackson but still, I feel like I should have lost my heavies RNG was the deciding factor in those tank battles, at least in my opinion.
Hope you enjoy |
My favorite late game choice for 2v2 is going for arty doctrines the LeFH-18, there are about 3 commanders that I can think of that provide LeFH-18 the Festung support doctrine using it a lot due to relief infantry, it gives a mortar halftrack always usefull, just get a scout car or halftrack to vet 1 and use tracking it reveals units on the minimap so you can prepare the arty vs an incoming blob or just barrage static positions
Joint Operations also gives you the Pack43 and flight recon you can use that to spot for your arty but is DLC, doesn't really matter to me because I pre ordered coh2 so I got the first DLC commanders included.
Mechanized support not sure about the name gives 250 halftrack with lmg gren, spotting scopes so you can spot the mg, AT gun wall without them knowing and barrage more accurately.
You go for T1 T2 and T3 followed by a much later Tier 4 only use your tier 3 tanks defensively, remember this is a Team game so you have to rely on your ally to bring out the heavy stuff you are the support, if there is a lot arty on opponents side just use LeFH-18 vet 1 counter-barrage and later go tier 4 for panzerwerfer to keep the barrage on blobs and support weapons, and get the more durable (than p4) panther if you can
If you want to win without any heavies at all, well then you are denying yourself the late game strength that Axis provides, in 1v1 arty doctrines not that reliable
Hope this helped in anyway |
Hi all
I had considered the possibility of a fuel cost for kunbel but the reason is different, it was to give the kunbel damage when firing on the move, the idea is to make it a good counter vs snipers, the suppression mode would remain as it is, and when firing on the move it would deal damage like any other light vehicle, this way you could actually chase and kill snipers on retreat.
To many times kunbel gets close to a sniper fires a burst and kills a model, and opponent realizes hes being flanked just retreats and kunbel cant finish second model on retreat, very frustrating considering any other light vehicle would get the sniper.
The fuel cost cant be to high otherwise a 240 mp with more than 10 fuel cost would clearly underperformed when compared to m3 170 mp and 15 fuel.
As for the kunbel itself its not that difficult to handle, either flank with rifle squads, 3 at least preferably with vet 1 or go for fast m-20, your opponent should only have 1 shreck and you can pop smoke to retreat safely + well placed AT mines will stop the predictable puma or panzer II answer from your opponent. |
Hi let me just start by making a small correction you are talking about skipping tier 2 not
tier 1, tier 1 is where you have gren, mg, mortar and sniper, tier 2 is the one with pack, pgren and light vehicles.
In my opinion ostheer is simply the only faction that cant skip a tier so this strat just doesn't feel viable, in times past this was actually possible but ever since the tier cost was changed its just not doable.
It will lose vs soviet tier 1 strats because you need scout car vs sniper or m3, you could try to rely on a doctrine to counter tier 1 only 2 doctrines that i can think of come with the 250 halftrack call in, one gives you LMG gren and its stock, the other gives you pgren with the halftrack so that's one way to get AT support until tanks arrive but this doctrine is DLC. It will lose vs any US Strats because you need pack to counter light vehicles which are available in any tier the US chooses to start with.
Also if you are serious about skipping tier 2 than create a bigger tier 1 army 3 gren, mg is a nice start then unlock Battle phase 1 to get lmg on grens, but keep making more units 1 more mg maybe a mortar if the map relies on house control or green cover, and more grens, not getting pgren so 2 more gren at least, if you float a lot of mp build fuel cashes to speed your tank production.
There is no point is rushing for tier 3 for medium tanks if you don't have the fuel yet, you build tier 3 and are left with 10 or 20 fuel that was a waste of mp that should be used to create a bigger army, start battle phase 2 when you have about 140 fuel, cost 55 for BP2, 25 for Tier 3, and 80 for Stug, 55 + 25 + 80 = 160 so by the time tier 3 is up you can afford your first tank right away.
But ultimately jut don't skip the tier its only 15 fuel its not going to make such a huge difference and you need the units it provides at some point, hope this helped in any way |
Scavenge doctrine takes considerably longer but it gives 15 munitions in addition to the 5 fuel that regular scavenge gives.
The regular scavenge is just easier to use to deny HMG and AT gun because its much faster, your opponent might try to get them back, but scavenging tank carcasses your opponent wont usually go near that so if you have that doctrine you can take your time. |
Well I play mostly 1v1 but that doesn't mean that the solutions should be all that different.
T34 works nicely just 1 shot, bleed some mp, repair if you take to much damage and repeat, off map arty use it after they retreat, if they have a forward healing truck you end up killing lots of infatry or forcing your opponent to giver up the truck big win there.
On top of everything you said there is also the zis barrage, comes early enough to punish blobs, SU-76 is the same as zis comes a bit later, but yeah the most effective way is either katyusha, doctrinal howitzer or maybe even an ISU-152.
About the resource starvation in big team games the fuel and munitions income is just way higher than it would normally be for 1v1 plus consider the fact that OKW gets 100% munition income now, one of their trucks allows to transfer munitions income for fuel or the other way around fuel for munitions it cuts their munitions income by half and increases their fuel income based on how many munitions they were receiving, not sure about the ratio I think its getting 1 extra fuel for each 3 munitions that are cut, again not sure about the ratio.
Hope Im not that far off, I played lots of team games in the past ostheer arty was best way to deal with big blobs of soviet infantry at least in my experience |
This time i think my early game went better, got more infantry out seems to be the way vs heavy cons spam and tech to tier 3 got stugs and panzer IV and harassed opponents fuel and vps.
Good positioning and micro beats t34-85 rushing towards your face plus tellers and faust always help |
So in this game I was drained of vps.
I think my performance overall was ok, but i missed a lot of shots with my panzerwerfer in the late stage of the game, because I was busy microing panthers, in the end we both lost our tanks i built 2 more panthers but my opponent called in another set of t34-85 came out faster and prevented me from recapping the vps by the time I took out the tanks it was too late |
This ability also comes in the new scavenge commander and anything you salvage will give 15 munitions with this commander salvaging pays for these nades.
I like to use it vs garrisons or mgs and is also good vs the infantry blobs anything else can just dodge it but when 3 or more squads are moving up to your volks faces, 5, 10 or more nades depending of how many squads you have will usually kill off a lot of models, it does seem to cheap for its performance but then again cant really use it that often and resource starved faction and all |