Guys. This game is a fantasy game like fortnite where you can build large buildings with all the lumber you pull out of your ass. It disguises itself as a historic "realistic" simulator when it's actually an arcade game. This throws me off every time I play after a break. I need to get warmed up and accustomed to the BS that is the mechanics of this game that I always lose the first game. Worse it will match me with a top player as my first game. Still hoping for the day Lelic comes back and makes COH2 great again.
Hoverbacon nothing wrong with flanking a sniper with a pio. The resources are so limited in this game its probably all he can do. They do decent enough dmg close range and can even beat cons. But you have to stand still maybe you don't know that.
I think this game is more fun at 2v2 and 3v3. The army sizes make more sense. In 1v1 the army is too small. And 4v4 is too much of a lag fest, noobs, fps drops etc. Otherwise I like the big games. I lost a game which I should of won in 1v1 because I was pop capped. I couldn't build the right counter unit. I can deal with alot of the BS mechanics in this game if we're given more money to build units with. Because it's inevitable that you will lose units cause something will happen. Or you will face good players that know how to wipe. This is part of the frustration of this game along with other things like PATHING, tanks driving through each other like they don't exist, zis gun bug, lucky RNG explosions that wipe a squad, engineers getting stuck in barb wire, can go on forever!
Another thing is the game speed is too slow. The units move too slowly. Machine guns are so innacurate. Like a 222 at point blank range firing with an mg42 pintle and flak gun should utterly destroy any infantry thats in front of it. But in this game nah, it has horrible accuracy. Also lucky light tank shots are frustrating. Ex: Stuart is pretty inaccurate vs inf but once I lost a retreating full health sniper to a long range stuart main gun shot! When retreating you have lower received accuracy so combine with stuart low accuracy, his chances of hitting are low like 10%?? They need to speed up vehicle movement and things like mortars taking ages to fire. I always get confused in this game are you supposed to attack or defend? It always seems the defenders have the advantage. Moving makes your receieved accuracy go up when actually that doesn't make sense. In reality is it easier to hit a moving target or one standing still?? So it's like its a race to whoever can get to the heavy cover first and sit there. Gren rifle nades are also inconsistent as I've hit direct shots in the middle of say a soviet squad and does like 1 model kill. If you look at the explosion it covers a large area and in reality it should kill everything in that blast radius.
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2