Soviet beats OKW with support of B4 |
How to counter assgren spam strat early game? |
Thats why I dont use land lease commander in team games. OKW base structures autocounter planes.
Besides land lease commander has no late game value. |
I would gladly give Relic as much money as they wanted if they got it right. However to fix the problem would mean redesigning sov, okw and maybe usf. Maybe reverting back to doctrines. Maybe changing heavy tank meta.
For example, heavy tank meta probably should not exist in 1v1. Heavies should not really be seen till 40 min mark. Team games take longer so you could progress through all phases/tiers of the game resulting in heavy tank battles at the end. In 1v1, if heavies could not be fielded until later you would see teching, t3/t4 play. Commanders could then be desinged to compliment playstyles and you would see far more variety, as opposed to current situation where you pick the 3 strongest commanders with the objective to callin Super tank at 11/15 CPs.
The perception of p2w could then be addressed.
Replacing doctrines with commanders was also a mistake because it removes that choice you had to make in coh1. Calling in rangers early in coh1 meant riflemen ability to lay mines was delayed ( If memory serves, but you get the point)
This is where Coh2 falls down. So little decision making making. So little depth. So linear and predictable. So noob friendly..
I could go on about mindless spam, squad wipes, rng, mines, engine damage, flamers exploding, map balance, precision shot, usf elite training, canister shot, demo charges, tiger ace, KT, shocks, obers, schreck blobs, truck pushing but i'd just be flogging a dead horse.....
Coh2 is not a noob friendly game as misstakes are very punishing, one single misstake and its a GG.
There is no comeback battlegroup like in vcoh. There is no comeback at all for allies in late game. The late game is all about axis crushing everything in their path.
Allies often dont even bother to play late game, just surrender and drop. |
Thought I would give it one more go, regret it after just two games. Enormous swarms or riflemen, veteran riflemen in between them from the start of the game (bullshit commander, paying to have a huge advantage).
So after that disaster of a 1v1, I jumped in a 4v4, same thing happened. A swarm of riflemen from 3 usf players on Rostov. We had the north side, basically GG from the start but oh well. All the riflemen with veteran status from the start swarmed across the map, captured pretty much everything, they had the north island. Managed to get the south vp bunkered down (you pretty much can't do anything else as Ostheer) and teched up to my first p4. The 4th player, a Soviet player, wasn't seen untill the 12 minute mark or so, 3 t34 76s XD. GG
This game hahahah, there is no meta, there is no strategy, there is no Esports material, there is only spam, lame ass hordes of units and detestable factions that are based around swarms of never ending boredom.
I won't take is seriously any more, if you can't take a joke, don't play Company of Jokes 2
If only we could have our money back... Damn it steam! |
when i played coh1 it was always more axis players than allied.
No, it was 50/50 pretty much balanced, coh1 is balanced, alla factions have its hardcore units and abilities like fire it up + satchel charge makes bunkers obsolete, KT is only ONE per game, panther cost/performance is balanced etc.
You cant compare vcoh and coh2, its too completely different games. Mechanics are very different. |
Actually, Jackson and IS-2 is a really good combo.
C'mon, if you're going to be a hardcore Allied fanboy like I am, at least get the combos that do work well right...
I get it allright, its the soviet meta, IS2 in every game becouse allies have nothing besides IS2, its always IS2 |
Most axis players has a real life which is very hard. Coh2 is like getting home from a hard day at the factory and start beating up the wife. It relieves the stress from being a dog in real life.
To begin with most axis players dont have a wife as what woman will tolerate a beating from a jerk |
Played OKW today in a 4v4, it was so depressing how easy it was to win. Once I had a KT there was nothing they could do despite having IS-2s and at least 2 B4s at their disposal.
It was fun, but sickening.
If we're going to base tanks off their performance and kill ratio then I move that Soviets and the US receive 3 tanks for every one that the Germans can get.
Yeah, I played OKW a week ago and it was so fukn easy and smooth, no stress involved. If the opponent has an equal skill, you always win.
Axis is always a safe choice, less stressfull, less micro intensive, durable tanks, more rewarding pushes, better offence and great defence |
That's why I said eh instead of bad. Jacksons + IS2 is a amazing combo.
No, its a pile of trash combo.
Panther + KT is an amazing combo |