Alexzandvar, are you sure you are mature enough to participate in serious disucussions?
Axis are better than allies, thats a fact based on hard evidence which is automatch percentage rate 10% allies and 90% axis.
Wehr is fine. Yes, even against USF. Its not a-move win anymore, but thats only good thing right. |
Of course USF reguire a lot of micro. That's obvious, right?
And 2 Jacksons can hold 2 Panthers. Yesterday in 2v2 but 2 Jacksons held 2 Panther and 1 Tiger.
Brought them down to 30% without losing Jackson. Yet this was so damn micro intensive that I lost 2 Rifles at the same time
and Ive never said late-game is in USF favour. On a contrary, Im making everything to not let them get into late game.
Nice to hear that Jacksons manage to stand up against OP axis armor. Got replay on that one? Maybe I could learn something new.
Yeah, late game is so unbalanced, volks shrek deny jacksons from making a proper flank on axis armor, its so game breaking damn Relic! |
And where I said anything about 2 Shermans and 2 Scotts
If you look closer, you will find something different - 2 Scotts, 2 Jacksons.
Allright, shrek volks will get some of that so it gonna require a lot of micro to get things wokring.
And whats the plan? Drain OKW manpower by shooting volks with scotts?
BTW Two jacksons wont hold against two panthers
Late game USF vs OKW is not in the US favor you know |
10-11min Sherman all day long.
First two Shermans can be devastating against OKW.
If I feel I can win around 20min I make third Sherman.
Great AI, good AT + AT gun support.
If I pushed back my enemy, yet still he is in game, then it's time to switch tactic.
Shermans become useless vs Jadgpanzers or Panthers.
Now it's the time to keep them alive unitl you have enough fuel for different units.
Most deadly part agasint OKW is about to begin.
Obers, vetted Volks + Panther or Jadgpanzer + Schwerer in the middle of the map + Pak43 - just garden me (Faymonville with OKW at south spawn with fortification is my nightmare).
Now it's the time for two Scotts. Thery are doing great job agasint Pak or Trucks but one Panther rush and they are gone so it's damn hard to use them.
You need to lay down AT mines in crucial points so Panther won't get them, but again it's huge micro... 2 Scotts, 3 Rifles (or 2 Paras), 2 Jacksons, maybe 1 Sherman which stayed alive.
All units damn fragile, few seconds and they are gone but when coordinated well enough, such comb might be amazing but again... You can shoot with Scotts, flank with Jacksons, reverse with Scotts, lay mine and push with infantry at once. Add pathing issues which are deadly for USF and Scotts will vanish is a blink of an eye.
When you get two shermans AND two scotts, OKW will have two panthers and thats pretty much a GG in a 1 v 1 |
What about vs USF and in 1v1's?
Grens with lmgs beat rifles in the long run, just keep grens alive, gain vet, hold your fuel point, upgrade lmgs, get a pak, consolidate power and smash usf with one blow late game |
Its fine becouse its balanced against soviets and good in team games. |
Sturmpios are fine as they are. Maybe OP becouse its a PG squad which OKW gets from the getgo and slices thru soviet infantry like a knife thru butter close range.
With well microed kubelwagon it forces SU player to cap somewhere else early game. |
I have not played COH2 in weeks. Been out with my gf mostly.
Been tired of current META and mindless OKW a-move faction.
I am waiting for a balance patch. |
Nerf allies? Why? |
Heavy mortars dont take out OKW trucks as easilly as described above |