I would say that you have to pull back a little and be a bit more defensive with your MG placement and Con squads. Make sure they're set up in green cover, and try and dance around him a bit with Con squads heading to cap behind him, retreating if they come under attack.
Remember that everytime he vets a squad he spends 80MP and 20 fuel. So if he's vetted 3 squads he's spent 240 MP and 60 fuel which is going to significantly delay his tech, and deny him an additional unit on the field. So taking that into account, it's not as necessary to get a Pak out as quickly, provided that you're still harassing his fuel income. |
So basically the legitimate starts are:
Cons, Cons, T1, Sniper, M3, tech
Cons, Cons, Molotov, Cons, Cons, Medics, Cons, Cons, Cons, tech/use call ins.
Cons, T2, Cons, MG, Cons, MG, tech
Or some minor variation of this? I've only just come back to CoH and I'm trying to wrap my head around the starting builds at the moment. The only thing I'm having major issues with is the German weapon team combo's, 2 MG's, mortar/sniper + gren/CE, into a fast half track. I find it hard to dislodge him off cutoffs before I (typically) get a 120mm mortar out.
Any tips? |