In a 1v1 how do you propose to "prepare" more. Of course its known they went elite troops but that doesnt all of the sudden grant me more munitions for mines, manpower for AT guns, and fuel for tanks while fending off P4 spam and vetted troops.
In a 3v3 or 4v4 its rather crippling and those spam fests give you enough to deal with it. In a 1v1 and for the most part 2v2 you dont.
Its always crippling to loose tanks, But you can outplay the Ostheer player and they can loose tanks and still call in the Balanced Ace to crash through your lines.
Its BS in a way that its BS the old blitz allowed players to have terrible micro, drive into traps and still escape with lolBlitz
When you see elite troops, simply prepare for it by planting mines. 800mp is alot of MP, and you should be able to push him off the map if he is floating so much. In 1v1, vetted troops are almost always a bad idea due to it delaying your tech.
If he somehow does get the ace, and you do not have the tools to deal with it, simply ignore it and try to bleed his infantry. |
Meh, the tiger ace is kind of bullshit, but at the same time, it's kind of not.
If the game is still going on at 15cp, the game is usually decided by then anyways. This commander falls short in the early, mid game and and that's why its not a meta commander like lightning war, CAS, or mechanized assault.
If the game still isin't decided, by 15 CP you should *definately* know that he has went elite troops, and you should prepare for it. Make AT, plant mines and you will be fine.
It cripples you so much, it's just important not to lose tanks to it and you will come out again.
In team games it cripples you so hard and with the sheer amount of spam going on in those modes its impact is very small for the price of putting the ostheer player completely out of the game.
In 1v1, if you are USF and the game is still going in 15CP, you pretty much lost no matter what unless you snowballed.
Vs soviets, they have ample tools to deal with it. |
Lol, seriously, out of all the soviets strats you complain about Cpt. Molo? What he does is fairly interesting, if a little repetitive... But nobody does all ins with M3s like him. |
PTRS have the same damage as a Gren Kar with a better profile at mid, and a little worst at close/far.
If you think THAT is overperforming, i guess the same can be said about JLI (which snipes at 75-80% health). RNG guys. You'll remember the times your squads gets "sniped" but not the amount of times it miss.
The problem is the PTRS destroying crewed weapons, not it's DPS vs infantry or vehicles.
This. |
best idea would probaly just to spam jaegers or panzerfusilliers and try to outblob him. But currently i dont know if it really has a counter. flak HT? Maybe...
Oh,and the new LEIG works good againts bloberinos now too. |
King tiger is still the most efficent anti infantry and anti tank unit in the game. It's still very good againts tanks.
Only thing about the KT is that it's veterancy buffs are absolutely downright pathetic. The king tiger is probaly the only axis vehicle that gets just absolutely useless veterancy stats. |
I will never understand why there are "fanboys" (I hate that term) in the first place. Shouldn't players be interested in fair balance on both sides since well, you usually switch factions now and then.
Well, first of all, WW2 is still a very sensitive topic, and it is a part of human history, unlike for example SC2. Which means that some people take pride in their history, and they prefer playing a specific faction just because of this reason. You would be suprised how many of these people there is in coh2.
Then, even an unbiased person and a top player can still have a completely wrong opinion on balance. Quentin is an excellent player, however, he actually thinks that OKW is the weakest faction, while for example Cruzz and many other players thought that OKW was batshit OP.
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Okay, so this is weird. I noticed that with every patch, my game starts running worse and worse.
And then i tried deleting all the replays that i had 100+ starting from 2013 in the company of heroes 2 folder.
And it increased my performance significantly..
Interesting... |
balanced in 1v1, "mostly balanced in 2v2" and horridly broken in anything above that. |
so, essentially support weapons have a... magnetic effect to them, which is also improving the odds of a destroyed gun?
what were your research methods, and test environment?
Well, let me explain how tank hits work. Tanks have a scatter value, which affects how far away the shot can actually miss. Their accuracy is pretty pathetic, something like 5% , which means that a tank will only directly hit an infantry unit 5% of the time. Yet they end up hitting infantry alot more, since tanks have a large AOE, they end up doing damage to infantry even if the gun "rolled a miss" due to the shot scattering close to the infantry unit.
Same with the PTRS guns, they dont work as small arms in the game, which means that if they miss the crew, the shot will hit something else instead, maybe a piece of cover, a house, another crew member , or sometimes a support weapon.
This also means that the PTRS performs higher than it's DPS stats show, because scattering shots can still hit infantry units sometimes. |