This is a very unique, and in my opinion a very nice 2v2/1v1 map. Its so different from all the other ones and i really like it.
Keep up the good work! |
The article is " excuse my language " shit. It says it debunks myths but gives no proof. According to the numbers the axis/allied ratio for tanks was around 1:3 .
So the Germans did something right. And before you say something is debunked you first need to explain the reason why the allies suffer a 1:3 ratio.
Except that it does give proof FailFish |
Nope, vannila doctrines are the best. Especially for soviets.
Ostheer metagame is with premium doctrines, but it can do fine without them really. |
While that is true, that is only with the apds rounds. The standard rounds were comparable in penetration to the pak 40. Thats why the 17 pounder should be more like a pak40 clone with its vet 1 ability being APDS rounds like that of the jacksons, but not do 240 damage. I want no emplacement centered bullshit faction design when it could easily work without it. No bofors, mortar pits, etc. Just no bullshit. The most I want to see is a 25 pounder, and I don't even wanna see that shit because artillery is fuckin gay.
I bet you that the 17 PDR is going to be like the pak-43, no matter how it actually was IRL. |
Democharges didn't get nerfed in any way. An armor decrease so that you can actually disarm them without using ammo for grenades or getting blown up is not a nerf. They're as strong as before.
They don't have to be removed but I'd change one tiny thing:
Demo charges should only be useable on structures like houses, wire, bridges, bunkers etc. - that's what "demolition" charges were and should be used for.
They did get nerfed since before the only way to get rid of them (and not 100% garuanteed) was to throw a grenade, which costs alot of munitions. |
Soviets are the strongest faction, but i dont think they are OP. They are the strongest faction because alot of stuff they have is viable. Cons is viable, gaurds are viable, shocks are viable, t-34/85s are viable, is-2s are viable, T3 is viable (T4 is viable in 2v2+), M4C shermans are viable, T1, T2 is viable, penals are pretty good.
I also fail to see why soviets were balanced last patch, yet horribly OP this patch, because axis early game got buffed. (MG-42,sniper, raketenwerfer againts M3s). Democharges were nerfed as well, which is why they were balanecd last patch but need to removed this patch.
The only soviet unit that got buffed is gaurds....
This really is just fail logic..
Also shock troopers being OP is just WutFace If you have problems with gaurds, then that might be a problem but problem with shocks is just a massive L2P issue |
So, this is a very strange issue i sometmies experience.
Ocasionally, my game, for no apparent reason, starts loading very slowly. Now, it usually loads just fine, and i can play just fine. However, sometimes, it does not.
When this happens, my screen freezes and nothing happens for 1-2 minutes. Eventually, the game does load, but when it finally does, the game drops.
Sometimes i drop and get a loss, sometimes i get a win.
I have no idea what causes this and this has happened quite a few times to me now. I get a number of losses and wins because of this...
So... WTF? |
Brits should function like the ostheer. Require combined arms, unlike the WFA that can just spam infantry into tanks.
And enough with the 17 pounder being like the pak43 suggestions. It wasn't.
Hmm? The 17 pdr with APDS was even marginally better than the 88mm L/71. I put my bets on the 17 pdr being a static at gun like the pak-43. |
tiger ace is fine, IS-2 is fine. |
M10 Achilles
Comet I
Churchill
Archer
Cromwell
Bren carrier |