It's fine until OST+OKW.
15min KT is not fun when allies have only 7-9 CPs at this moment.
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Thread: A suggestion to Luftwaffe Supply Drop26 Dec 2014, 10:01 AM
In: COH2 Gameplay |
Thread: artillery and late game squadwipes26 Dec 2014, 09:38 AM
Hard to disagree. There was a time when Grens with LMG were beast and we were thinking how to lower their DPS. There was a time when Elephnat was untouchable. And then WFA came out In: COH2 Balance |
Thread: Most useless ability in the game (rapid conscription)26 Dec 2014, 09:35 AM
Both are working as intended In: COH2 Gameplay |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs26 Dec 2014, 00:42 AM
It's but you can't have mines, at guns and jacksons. Mines and at guns or mines and jackson or at gun and jackson. Sure you can go for airborne and get doc at gun but what's the point of makinf only 1 doctrine useful? In fact it's already the only useful... By the way, once I posted my replay. 3 Jacksons vs 1 Panther. 6 shell, one by one bounced... Is it right? In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs26 Dec 2014, 00:23 AM
Are you seriously complaining that you can't always kill a Tiger that you scare off? Good opponents won't let them kill your tanks, vs good opponents it's usually only possible to keep their expensive units at bay, since they won't allow you to kill them. And give a Tiger veterancy... Sometimes you prepare ambush, enemy is falling into but you can't chase down one-shot Tiger with Jackson which is annoying. On the other hand Axis and Soviets can do this. If Jackson at least has something to increase sight (it does not have roof for a purpose - to increase sight but we don't see this in game). And what mines? US Forces don't have a mines - only from M20 So mines or AT gun. Not both In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs26 Dec 2014, 00:16 AM
Yes but Pnahter has 800hp, not 480 and bazzoka deals 80 dmg, not 120. Upgrading for zooks, grenades and bars can be deadly for USF because it delays Sherman for about 4mins. You have to give up something. I was testing Panther vs IS2 but in fact I can't remember if it was Panther or vet 2 Panther... I think Vet 2.. and Vet 2 Panther has a chance to win against IS2. It depends if RNG is behind you. Maybe not 40% but 30% tho. In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs26 Dec 2014, 00:02 AM
Belive me, I know that Jackson is powerful and can easily kill Tiger when you use it defensively but on the open space, where you need just 2 shots to kill Tiger and you are trying to flank it, Tiger can just turn on blitz and there is nothing you can do. Only pray to RNG god that you will get 2 penetrating shots at front armor. You can't chase is since it's faster or at least has smae speed. Point is, you can't chase it to finish. You have to give up and hope that you will kill it in next clash. On the other hand Panther can easily chase and finish retreating unit. And this viedo is not about thing I was saying about. In: COH2 Balance |
Thread: artillery and late game squadwipes25 Dec 2014, 23:52 PM
Penals, mortars, sniper, maxims. Theoretically all of these units can counter Obers but practically penals will die before reach obers, snipers need huge attention which is sometimes hard in late game, mortars are very rng dependant and maxims need terrain advantage, althogh 4-5 vetted obers can handle them easily. Why do you think paras are stronger? DPS is similar but veteranscy buffs for Obers are insane. Relic designed game for doctrinal counters. That's something we have to deal with. Yet I think before WFA it was quite nice. I mean, you could counter Tiger with SU or IS with Panther, no matter which doctrine you chose. The only problem was with Elephnat because SU85 is useless against Ele and T34 is too weak but if we remove USF and OKW right now, the game would be someplace near to the level when you dont need to pick up doctrinal counter. Everything have changed since WFA. Non-doc King Tiger, immune to small fire 5 vet Volks shredding tanks, Obers like terminators, Jadgtiger. It's really hard to counter such units for Soviets without doctrinal help. Units like non-doc T34/85 and SU100 would change a lot (t34/76 could be low CP call in and SU85 could be placed in some Anti tank doctrine). But that's not gonna happen. On the other hand, OKW can counter everything with non-doc units (except arty, although Stuka could do it). When (if) Relic will fix B-4 pop cap bug, it should solve few issues. Then you could try to counter it with non-doc units like Stuka or PzWerfer. Other option are reduction of health, decreasing range or something like that. Yes, I agree it should not kill King Tiger with single shot but it should take more than half health in my opinion. Maybe instead of +50% it should get +25%? B4 does not shoot with 4-6 shells. There is only 1 so it has to powerful. I won't argue about Mother Russia since I dont use it often - spamming Huuurah, Molotov and AT nades needs a lot of muni... B-4 can kill KT in 1 shot only with Mother Russia or Mark Target is also needed? I don;t rememeber... In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs25 Dec 2014, 23:14 PM
Oh god.... Does JP4 have problems with penetration? No. The worst situation is vs E8 at max range. JP4 has only 79% chance to penetrate Against other USF vehicles it's 100% most of the time. Puma has already better pen than medium tanks and it's good at kitting them. Panther has about 40% chance to win 1v1 with IS2. It's all about RNG but second use for TD is FLANKING. Panther is a way faster, IS2 turret is very slow, zookr or PTRS are not the problem for Panther, amazing blitzkrieg and smoke. It's already great tank destroyer. "free pass period." I don't know what you mean by this but if Im thinikg right, what about blitzing Panther behind ISU/IS, killing them and then use smoke for safe retreat? Isnt it free pass? In: COH2 Balance |
Thread: artillery and late game squadwipes25 Dec 2014, 22:54 PM
it's not the only unit you have against obers. maxims can work to pin and there are numerous other options, both doctrinal and not, for dealing damage. they're not all ideal in all circumstances but you have options. Post of the year Obers wreck maxims before maxims do anything. In: COH2 Balance |
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