Like I said. One in 1v1 or few in 4v4 is quite nice, realistic feature but 20-30? i ve lost Scott, AA, ambulance and many other units cause of it... Not to mention my teammates...
The only difference between an MG on a Schwer and a FP/Bunker is the arc of fire and the health of the building.
If the Schwer lost the ability to pen medium armor, then what exactly would your grief still be? You say it negates what COH2 is about, but the Schwer sure as hell isn't free, it's vulnerable while setting up, and it can die to explosive weapons the same as a bunker/FP.
COH2 is about unit positioning and micro, and intelligent Schwer placement is part of that. If a person is aggressive and cuts you off with a Schwer that's hard to kill because it's behind a shot blocker then he did a smart thing and should be rewarded for it.
Difference is that you can smoke bunker and go around or kill it very quick with mortar or AT gun. Smoking MG on Schwerer means nowthing since in can tour 360 and it takes quite long to kill with single unit.
and "MG's negating what coh2 is about" are you sad you can't blob with rifles because suppression exists? Shall we take away bunkers and fighting positions to? What about mine fields?
Are you really that dumb?....
Flak (or even MG if there would be one) on the top of schwerer is negating what coh2 is all about.
Single MG or bunker is something completly different that Schwerer.
So? The bar for a unit being in game is "saw action in the war", not "this many had to be made". If COH2 unit lists were based on how common units were than Ostheer would just be 6 variants of StuG, 2 variants of PIII and 2 variants of PIV's and a Panther/Tiger here or there. Soviets would just be nothing but SU's and T34's with a smattering of KV1's, and maaaaaaaybe a light tank.
This game is built for fun, not realism. No faction should lose fun units because "they were rare".
Super Pershing saw battle and it would be reall fun unit. Im waiting Relic!
And by the way, allies have 4 different Shermans so why Axis cannot have 4 different Stugs?
The Puma and Jadgpanzer is a terrible combination, mostly because your not going to have any counter to heavy tanks or massed mediums, or infantry hordes. The Puma's viabilty in any mode higher than 1's falls off hard as the game progresses because the shear amount of infantry AT on the field, and then the Jadgpanzer is only 40 fuel cheaper than the Panther but significantly worse in the mobility department.
Your assuming perfect timing, or just pulling minutes out of your ass because it takes 11 minutes at 23 fuel per minute to get enough for a Schwer and Panther, and 23 fuel is pretty fucking optimal. But nobody ever builds their first HQ the minute it hits the field, and rushing a Panther to deal with no allied armor is silly when shreks exist.
And if your making 2 Obers before your delaying your Panther pretty heavily, since if your getting MP drained then spending 800 MP is a pretty huge investment, and if you want to float that much MP your implying you spend no MP on BG HQ retreat point and got very few volks.
The Schwer should get an MG? Why not just make the flak cannon not pen medium tanks?
Jadpanzer can deal with everything except ISU.
Puma is very good vs Sherman or T34.
Add few Volks and none medium spam will scare you.
You are not playing 1v1s so please, dont talk about timing in 1v1.
Panther can hit the field 2-3mins after first Sherman when rushed.
If you are floating 700MP when Schwerer is ready, but you still need 150 fuel for Panther, 2 Obers won't delay anything. In fact they will speed it up since double Obers own everything and you might get 2 fuels.
Keep nerfed flak? Even MG negates capping which CoH2 is all about.
I just love like you are skipping parts with no answer like right now repairs speed, and before engineers, capping, removing Panther and many many others in many many threads.
IIRC the KV2 is one of the rarest tanks of the war, only 300 were ever made. So it's inclusion makes about as much sense as any of the other rarer tanks like the Sturmpanzer or Ostwind.
300 is still a huge number when compare to 18 Strumtiger or 17 flak truck (which was able to attack ground objects). Even Luchs is damn rare (less than 300).
They did nerf the penetration and just saying they didn't doesn't make it true. It used to be that you could kill a sherman fairly quickly, but it was nerfed to were you could do damage and then back out, repair, and come in and do damage again.
See, the problem with you Is I don't think you actually know what you want, you want the Schwer removed so OKW can't lock down an fuel or a cut off (claiming that such a need is out dated), but then you want to get rid of the units in the Schwer that people want like the luchs and panther.
The timing you also bring out in your posts is also insane, because you assume a perfect scenario in timing, and not to mention the fact that a Jadgpanzer + Puma is such an insandely retarded combination that it blows my mind you think because you can do it then everything for OKW would be peaches and cream if they had no fuel or Schwer.
And I can't actually look up the repair time on Ass Engines versus RE's (and if you do know were I can find said repair times that would be wonderful).
If your opponent rushes a Panther he's not going to be able to do shit about your infantry, so go hog wild with a blob supported by AT guns. At max fuel income at 23 fuel it takes 11 minutes to get a Schwer + Panther and that's assume absolutely optimal conditions.
EDIT: And if you think your magically going to stop a blob with Fuss or Jaegar well, your in for a nasty surprise.
Just
Where I said I want to remove Panther?
Schwerer should get MG, that's all.
I dont assume perfect timing. 11min Jadgpanzer or 16min Panther is something quite common.
And why Puma+jadgpanzer is a bad combination?
Puma to counter early-mid game vehicles and then Jadgpanzer to counter everything.
But.. Im assuming perfect timing, so what about your Major faster than Schwerer? Isnt it assuming perfect timing without M20 or AA?
The part abour AE and RE is just amazing. First you ve said that AE repair faster but now you are saying that you dont have a numbers?
Rusing Panther = 2 Obers squads before, which melt infantry so I dont see how OKW can do a pudding agasint blob since OKW blob is the most powerful.
Nerfed penetration? Try solo it with Sherman HE, T34/76 or SU76 without ground attack.
How 40-40-80 fuel price for teching is same like for any other faction?
If it's so important building, why everyone builds it so far away from the base?
Flak base has nothing to do with defending your fuel. It had to do this when OKW income was 33% and 200% from point with trucks. Now it's different but the flak is still here denying everything CoH2 is all about.
How faction which can get Jadgpanzer around 9-11min in 1v1 has problems with fuel?
Or 16min Panther?
Or Puma+Jadgpanzer around 16min.
OKW has so many call-in infantry thet they don't need Obers in every single game.
I love when you skip some parts of posts many many times, like here for example.
SP as engi...
Schwerer as basebulding made for a purpose that does not longer exist...
Negating capping which CoH2 is all about...
Oh, and AssEngi repairs excatly same time like RE so dont say anything about game mechanic cause it's not your first flop.
I love increased range on Molotovs. With vet 2 it's like rifle nade
I also love trolling people with triple B-4 less scatter bulletins.
It's like :He has 3 B4 bulletins, he must go for counter attack so I will take something with Stuka". Shock troops, yeaaa, he went for B4 just wait for my stuka"
And then Boom, IS2
But the best bulletin is the one that increases penetration for Jadgtiger.
Stack 3 of them, penetrate 2 T34 with 2 shot
I mean, who the hell figured out increased penetration for JT?