Thats strange to say the least. Unless there was a ninja nerf, double LMG rifles suppress on the second burst, IIRC.
Check Jaeger Infantry thread and watch that replay.
Rifles with LMGs vs Volks and Jaegers. Rifles were completly useless.
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 15:49 PM
Check Jaeger Infantry thread and watch that replay. Rifles with LMGs vs Volks and Jaegers. Rifles were completly useless. In: Scrap Yard |
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 15:42 PM
Last time I saw Rifles with LMG in DS, they could not handle Jaeger, not to mention Obers... Rifles with LMGs are very good vs OST but they are also pure shit vs OKW. In: Scrap Yard |
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 14:51 PM
I would say that I put faith into rangers and cavalry rifles but since even shocks are useless... I dont know... In: Scrap Yard |
Thread: What went wrong?13 Mar 2015, 14:18 PM
Im not 2v2 expert but it's quite simple. First of all, Effen went for double T34/85 call in yet he built T1,T2 and T4, I mean, wtf? Very often he was doing nothing. Bad micro. Full health units in a base for 20-40secs doing nothing. When you face true Axis blob, you have create your own. Fighting 1 paras squad vs 3 squads is not something reasonable. No communication between you. Effen was making SU85 (instead of double call in ) and you were making Jackson. So we have 2 pure AT units to counter 1 PzIV. Something is wrong here, right? SU+M8 or Katy+Jackson. OKW player had only infantry, he was blobbing hard so good Katy could annihilate him in a seconds. Same for M8. Effen did not use vehicle prority. He was shooting with his SU everyhere revealing position and helping enemies to flank since they knew where SU is standing. Once he was fighting against Pak40 with his SU and only RNG saved him - pak missed final shot. You also gave them 120mm instead of destorying it. And no demos. If enemy is blobbing so hard, it's like asking for a demo to kill half army with one click. On middle VP for example. That's few things I noticed. In: Replays |
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 14:10 PM
It's all about infantry. You need to seperate Volks/Paks/raketen from KT. Propaganda or incendiery works perfect for that. While KT is alone, it's completly useless vs 3/4 T34. Of course, you will lose 1 or 2 but it's nothing when compare to KT. Like I said, it's not A-move, you need to think how to force infantry to go back and then it's brutal excecution. In: Scrap Yard |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 13:46 PM
I think it's because of late war access to tons of fuel so let's not be that harsh. OKW is about late war when Reisch had hundrens factories, tons of steel and unlimited fuel so no wonder why KT can hit the field at the same time when T34. Soviets war machine did not have so much fuel or steel to produce tanks so fast In: COH2 Bugs |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 12:26 PM
It's hard to get IS2 around 16min while KT, if rushed can hi the field around 16-19min. In: COH2 Bugs |
Thread: 20-30 crashes?! Come on Relic!13 Mar 2015, 11:04 AM
Ok, I noticed something. AA mode can prevent even from a strafe, so the plane will go down before strike, which is good, but then AA turns plane into kamikaze plane. It's good as well. Plane crushes are amazing feature. But when 2 players spam planes all the time, then it's getting worse, because it like stuka dove bomb every 1min somewhere on the map. And like I said, without AA mode, it will shoot down planes as well. In: COH2 Gameplay |
Thread: 20-30 crashes?! Come on Relic!13 Mar 2015, 10:45 AM
High reward, high risk. Right now it's high reward, high bonus, no risk. And the commander should not be uncounterable. In: COH2 Gameplay |
Thread: WEHRMACHT=RUBBISH13 Mar 2015, 10:32 AM
I will try to get some 4v4 today as soviets and I will post a replay of T34/76 for you. In: Scrap Yard |
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