Best part is when during game you see that you were disconnected - reconnecting.
20secs of lag, yet somehow connection is fine cause team speak works Perfect.
Thanks Relic
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Thread: You have been disconnected !!!20 Mar 2015, 18:22 PM
In: COH2 Bugs |
Thread: The B4 and Commander roulette20 Mar 2015, 17:25 PM
Its quite simple. Wait to see which tactic enemy has chose. If you pick up doctrine in the first 4mins, well... Soviets usually need to pick up doctrine earlier than Axis so just Wait. Many times its enough just to have doctrine with Stuka in load out. Its enough scary for Soviets to not to go for B4. And there are many doctrines to counter it. CAS and festung armor are obvious ones but there is also Luftwaffe, and ostruppen or the one with Pak 43 and railway-artillery. Its harder than Stuka cause you need vision and you dont have recon but your teammate can provide it. Just use railway-artillery on B4 then since first shell will Land in the middle its 100% to kill b4. In: COH2 Gameplay |
Thread: Sturm pioneers are overpriced20 Mar 2015, 13:12 PM
I could post screens or videos of SP killing AE at any range but it would be waste of time since last time I did that you said that your experience is saying something different and it does not prove anything. So I will leave you alone with your experience and your world where AE squad is winning against SP squad at close range and where Flak cannot damage Sherman. In: COH2 Balance |
Thread: Sturm pioneers are overpriced20 Mar 2015, 10:30 AM
Please, do me a favour and plug out keyboard. I already proved that SP will win agasint AE at any range. In: COH2 Balance |
Thread: Sturm pioneers are overpriced20 Mar 2015, 08:41 AM
Of course PzGrens can deal higher damage but on the other hand Volks have insane veterancy which means that in late game, they can easily get into middle of the battle, cause they are immue to small fire,, fire volley and reatreat. PzGrens will die to easily in such situation so in fact it's hard to say which unit is better. T70 will win 1v1 with Luch, has great Recon mode but it's nowhere near to Luchs in terms of killing infantry. Luchs can melt infantry better than any other vehicle in game. I wonder why OST and OKW have best units in game. I mean, I would sacrafice best MG (Maxim) for best AI infantry. In terms of design it should be balanced somehow but it's not #ProAxisDesign I did not know Axis won the War It was quite good until OKW. In: COH2 Balance |
Thread: OST Panzerwerfer: Truly Underpowered20 Mar 2015, 00:34 AM
You dont need any defensive line. It should be quick attack and retreat which is not hard cause many players are blobbing even when taking point. So while doing it, attack and reverse. I belive that if katy was at T3 we would see OP threads from blobbers. Katy is much easier to use, have better utility, can be used at range and its obvious that its better but at close range werfer will punish blobber a way better than katy. And the blob can be on move. Its up to you to decide when blob will move and shoot there. In: COH2 Balance |
Thread: OST Panzerwerfer: Truly Underpowered20 Mar 2015, 00:28 AM
Katy wipes a lot more than werfer I'll tell you that. Of course it is because its easier to use it. But get to the minimum range and werfer will make everything disapeare. Katy also but volleys mean that there is time to react. In: COH2 Balance |
Thread: OST Panzerwerfer: Truly Underpowered20 Mar 2015, 00:22 AM
Stop acting like you were stupid. Of course you can shoot but it requires action. Jackson wont do it itself. With katy you can react between volleys so its not wiping like werfer. You can retreat or try soft retreat. With werfer you dont have time to react. Full wipe or miss cause blob moved. Recently Im seeing many blobber who are taking points with whole blob. Pure paradise for katy. Just this damn T4.. In: COH2 Balance |
Thread: OST Panzerwerfer: Truly Underpowered20 Mar 2015, 00:15 AM
I did not say its the Best but most potent. You dont need shot blocker - smoke. Katy or Stuka wont provide such wiping power, but can be used at distance. On the minimum range werfer is the Best one but its really hard to get so close. Just right now we had inside clan game. I made werfer. 3 squads of Rifles just vanished but its really rare to use it on that range. Yet the biggest problem is T4 which is completly useless cause of tech prices. In: COH2 Balance |
Thread: OST Panzerwerfer: Truly Underpowered20 Mar 2015, 00:03 AM
Its the most potent mobile arty but comes with T4 and requires micro while Stuka or katy does not. Get close behind shot blocker or smoke area ahead, shot at blob, blob will vanish. There is no time to react. Bye Bye blob, but its really hard to achieve this. In: COH2 Balance |
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