So its a balance issue, I'm glad we agree.
And that's the point.
If someone knows what problems Ostheer has and knowing that it won't change, why introduce such maps?
Thread: Market ruins9 Nov 2016, 08:18 AM
And that's the point. If someone knows what problems Ostheer has and knowing that it won't change, why introduce such maps? In: Lobby |
Thread: Market ruins8 Nov 2016, 20:51 PM
Tell me, which units I should use vs BAR Rifles on CC map? 3x PzGrens strat? You can use Pak40, but map is working agasint you. If T70 rolls into left factory you have to push AT Gun inside, dance with it, move out through one or two ways in/out. It's like using Pak40 in the middle of Stalingrad. Possible but map is working agaisnt you. I love the last part: "if a map is limiting options, its not well designed" well by all means, go make one. I don't need to have knowledge do build houses to see that this house has crooked wall. I don't need have medieval calligraphy to say that someone's writing is ugly etc... etc.. etc. Stalingrad was removed for a reason. Shock don't need to be viable on Crossing becasue SU has access to long-range units also. You don't pick Shocks on Crossing, just like you didn't pick Guards on Stalingrad. But Ostheer doesn't have option to fight in such conditions. In: Lobby |
Thread: Received Accuracy bonus8 Nov 2016, 16:38 PM
Use smoke, true vision, bait for flanks. I don't see how late game yellow cover is problem if everyone has access to it. Same way I could say that now late game is full of high rec. acc. bonus units. In: COH2 Balance |
Thread: Received Accuracy bonus8 Nov 2016, 14:34 PM
Recevied ccuracy bonus should be taken away IMO. It's like matrix ability when infantry running in open field can dodge bullets lel. I can understand that infantry with experience can shoot more accurately, reload faster, use cover better, throw nade further etc but received accuracy is pudding. Removinf rec.acc. and in exchange giving bonus to cover would make game better - no more unlimited blobs running in open field but searching for cover - that's how it should be. In: COH2 Balance |
Thread: Market ruins8 Nov 2016, 10:56 AM
Only balance issue is indirect fire? How Grens are supposed to fight vs Shocks, BARs Rifles or Penals? Every single piece of those maps favours mobile units with close-mid range. And map when you simply can't use Pak40 is not well designed map. Imagine map where, for example, there are obstacles which need heavy crush only, so you can't move your light/medium tanks where you want, becasue you can't crush obstacles. If map is limiting options, it's not well designed. In: Lobby |
Thread: Market ruins7 Nov 2016, 20:39 PM
Why is the pak the only answer for OST anyways? We saw hans use nothing but pgrens in the tourney on these maps exclusively. Maybe try that? If the t70 and stuart werent wipe machines maybe it wouldnt be such a problem, but yah. You want to kill T70 or Stuart. Pak is best way to do it with pzfaust. PzGrens will keep it at bay only but keeping PzGrens in frony of crippled T70 is suicide. Plus, PzGrens will always be in range of infantry, machine guns, mortart etc which means that one bad step and you are force to retreat which means T70 can run freely. In: Lobby |
Thread: Market ruins7 Nov 2016, 15:50 PM
Take a look at Angoville or Arnhem. They are excellent. Half opened half closed. Great for each faction without favouring any faction or any strat. Each map should be like that, divided into areas where CC units have advantage while on the other part, long range. Even Semoskiy is really good. Left side is open, great for long range, middle is balanced just between while right side is quite good for mobile infantry. In: Lobby |
Thread: Market ruins7 Nov 2016, 13:19 PM
Praying for lucky teller mine is usually everything Ostheer can do vs T70, Quad or Stuart. Like mentioned before, Pak is almost impossible to use. PzGrens witch schrecks are always an option to keep enemy at bay but I would not use them on this map. Plenty of cover, narrow passages so one shot from T70 or mortar can wipe them or kill 2-3 models. But the most importat thing, Ostheer infantry is helpless vs Penals and vs BAR Rifles. Not a single place where axis infantry can take some advantage over blob or Penals or Rifles. And I don't agree that it's only balance problem. Knowing what problems Ostheer has you don't introduce map which makes those problems even bigger. In: Lobby |
Thread: Market ruins6 Nov 2016, 09:15 AM
Yes and no. Balance is a problem - that's right but defeding myself from T70 on Langreskaya is way easier than on Essen or Refinery. Balance won't change by 180. Ostheer won't get Panzer 3 or powerful CC unit. And since we now it's gonna happen, introducing maps that kill Ostheer even harder is some misunderstanding. Again, how am I supposed to use Pak40 on those maps? It's simply impossible and those maps favour light vehicles and mobile CC. I would understand if part of map was like this and the other part was open (something like Angovile). But here? Whole map is damn cluster, closed, unfriendly for Ostheer in every single way. Knowing this and saying that it's the balance problem, not the map, is simply wrong. I guess Stalingrad was also ony balance problem and it should remain? And yes, it does favour LV in factories. T70 was just raping me left and right every single game because I wasn't able to put AT gun in position to shoot becasue everything is so closed. Case is simple. Those maps should never became part of the game. In: Lobby |
Thread: Market ruins5 Nov 2016, 20:23 PM
Essen for Ostheer is dead sentence. Take left spawn. There are 2 entrances to the buidling from the base. One bigger and one smaller, plenty of shot blockers. Q: How I'm supposed to use Pak40 on this map when T70 or Quad roll inside? It's almost impossbile. Q: How I'm supposed to fight BARs, Shocks inside building? Again, gardening hard. This map clearly favour close combat but especially light vehicles vs Ostheer since using Pak on this map (except for clear lanes between buildings) is impossible. Refinery is bit better than Essen but still, neither should be in game in current state of balance. By that I mean panic need of Pak40 for Ostheer tostay in game vs T70 or Stuart or AEC, while Pak is almost useless on those maps. In: Lobby |
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