Why do grens have to be the answer to every single unit that the allied make? And then lose all of those engagements if they are not on the grens terms? #balance
I have cast multiple games were AT are used and effectively so, on all of these maps. Saying you simply can't use a unit and generalizing the entire populace is not a well designed argument. I think it would be a little more fair if you said, YOU cannot use a pak effectively on these maps. How about you submit some replays? All we are going to do is disagree until I have to stop imagining things, because I have seen the exact opposite of what you describe in each case.
Also if you think that you can do better with maps, since "if a map is limiting options, its not well designed" well by all means, go make one. I do think its really funny though, by making cqc more viable instead of almost non existant, that we are "limiting options" I would love to see the value of shocks on a map such as crossing in the woods from a top player, and why they choose them over guards. But you're right, by making you have to adjust your play in the current balance, OST is shown to be even WEAKER then people originally thought.
Tell me, which units I should use vs BAR Rifles on CC map? 3x PzGrens strat?
You can use Pak40, but map is working agasint you. If T70 rolls into left factory you have to push AT Gun inside, dance with it, move out through one or two ways in/out. It's like using Pak40 in the middle of Stalingrad. Possible but map is working agaisnt you.
I love the last part: "if a map is limiting options, its not well designed" well by all means, go make one.
I don't need to have knowledge do build houses to see that this house has crooked wall.
I don't need have medieval calligraphy to say that someone's writing is ugly
etc...
etc..
etc.
Stalingrad was removed for a reason.
Shock don't need to be viable on Crossing becasue SU has access to long-range units also.
You don't pick Shocks on Crossing, just like you didn't pick Guards on Stalingrad.
But Ostheer doesn't have option to fight in such conditions.
You need to run out of cover when you make flanking assaults though, you can't sit and hump cover all the time, not to mention once the battlefield turns into the Moon surface, a.k.a. full of craters, there is yellow cover everywhere and it would be pretty much the same thing only buffing Rocket Artillery like the Calliope to create more craters.
Use smoke, true vision, bait for flanks.
I don't see how late game yellow cover is problem if everyone has access to it.
Same way I could say that now late game is full of high rec. acc. bonus units.
It's like matrix ability when infantry running in open field can dodge bullets lel.
I can understand that infantry with experience can shoot more accurately, reload faster, use cover better, throw nade further etc but received accuracy is pudding.
Removinf rec.acc. and in exchange giving bonus to cover would make game better - no more unlimited blobs running in open field but searching for cover - that's how it should be.
You don't worry about standing in front of a 222 with RE's and zooks, that cost astronomically less in comparison than PGrens
You don't worry about standing in front of a 222 with cons trying to AT nade you, or if they are running dank hunter... same with guards, once again, all cost less.
The same goes for luchs.
On top of this the squad sizes are an issue as well. Ive seen hans take out t70/stuart with pgren shrecks plenty of times, and he enjoys this map.
Also if your pgrens connect follow up after a faust they will kill the t70/Stuart anyways, tbh the only "balance" issue with the map is indirect fire is heavily nerfed due to the faux z axis in the game that causes it to connect with over hanging objects.
Only balance issue is indirect fire?
How Grens are supposed to fight vs Shocks, BARs Rifles or Penals? Every single piece of those maps favours mobile units with close-mid range.
And map when you simply can't use Pak40 is not well designed map.
Imagine map where, for example, there are obstacles which need heavy crush only, so you can't move your light/medium tanks where you want, becasue you can't crush obstacles.
If map is limiting options, it's not well designed.
Why is the pak the only answer for OST anyways? We saw hans use nothing but pgrens in the tourney on these maps exclusively. Maybe try that? If the t70 and stuart werent wipe machines maybe it wouldnt be such a problem, but yah.
Responded while streaming, will give a proper response later on.
You want to kill T70 or Stuart.
Pak is best way to do it with pzfaust.
PzGrens will keep it at bay only but keeping PzGrens in frony of crippled T70 is suicide.
Plus, PzGrens will always be in range of infantry, machine guns, mortart etc which means that one bad step and you are force to retreat which means T70 can run freely.
Great for each faction without favouring any faction or any strat.
Each map should be like that, divided into areas where CC units have advantage while on the other part, long range.
Even Semoskiy is really good. Left side is open, great for long range, middle is balanced just between while right side is quite good for mobile infantry.
Praying for lucky teller mine is usually everything Ostheer can do vs T70, Quad or Stuart.
Like mentioned before, Pak is almost impossible to use.
PzGrens witch schrecks are always an option to keep enemy at bay but I would not use them on this map. Plenty of cover, narrow passages so one shot from T70 or mortar can wipe them or kill 2-3 models.
But the most importat thing, Ostheer infantry is helpless vs Penals and vs BAR Rifles. Not a single place where axis infantry can take some advantage over blob or Penals or Rifles.
And I don't agree that it's only balance problem. Knowing what problems Ostheer has you don't introduce map which makes those problems even bigger.
It doesn't favor lights at all, especially with the pathing in the factories. And the maps design in and of itself is not the problem. The game balance is. Why does everything OST vs the allied counter part suck balls when it comes to cqc or light vehicle? That isn't a map problem, it is a balance problem.
Yes and no.
Balance is a problem - that's right but defeding myself from T70 on Langreskaya is way easier than on Essen or Refinery.
Balance won't change by 180.
Ostheer won't get Panzer 3 or powerful CC unit.
And since we now it's gonna happen, introducing maps that kill Ostheer even harder is some
misunderstanding.
Again, how am I supposed to use Pak40 on those maps? It's simply impossible and those maps favour light vehicles and mobile CC. I would understand if part of map was like this and the other part was open (something like Angovile). But here? Whole map is damn cluster, closed, unfriendly for Ostheer in every single way.
Knowing this and saying that it's the balance problem, not the map, is simply wrong.
I guess Stalingrad was also ony balance problem and it should remain?
And yes, it does favour LV in factories. T70 was just raping me left and right every single game because I wasn't able to put AT gun in position to shoot becasue everything is so closed.
Case is simple. Those maps should never became part of the game.
Essen is a great map that indirect fire blows on. It is what it is.
And Refinery had some issues upon release due to my visiting my grandparents and not making adjustments, hopefully in the future it will be updated in the pool
Essen for Ostheer is dead sentence.
Take left spawn. There are 2 entrances to the buidling from the base. One bigger and one smaller, plenty of shot blockers.
Q: How I'm supposed to use Pak40 on this map when T70 or Quad roll inside? It's almost impossbile.
Q: How I'm supposed to fight BARs, Shocks inside building? Again, gardening hard.
This map clearly favour close combat but especially light vehicles vs Ostheer since using Pak on this map (except for clear lanes between buildings) is impossible.
Refinery is bit better than Essen but still, neither should be in game in current state of balance.
By that I mean panic need of Pak40 for Ostheer tostay in game vs T70 or Stuart or AEC, while Pak is almost useless on those maps.