I like this change.
Sniper should be extremly hard to play.
High risk - high reward.
Before patch it was medicore risk - damn high reward.
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Thread: Relic please!! Sniper cloacking time20 Sep 2015, 10:13 AM
In: COH2 Gameplay |
Thread: Fear Propoganda20 Sep 2015, 09:58 AM
the problem is i cant cap while incendiary can be dodged and u can cap eve nif your squad dies i only request increased cooldown becasue the player constantly spams it and we lose the game by vp's in many sitatuions and i keep my units spread out the problem if two plaeyrs go fear propoganda its very difficult to coutner Again, don't blob into VP. Send 1 squad, let them use propagada, wait for the end, cap point with rest. In: COH2 Balance |
Thread: LeIG Support Gun range not needed20 Sep 2015, 09:57 AM
In 2v2, double leig is just insane. On maps like Minks or Kharkov it's crazy. Put 2-3 of them next to med truck, cover them with Schwerer, watch how they snipe and laught at enemy how cannot counter them until trule late game. In: COH2 Balance |
Thread: Fear Propoganda20 Sep 2015, 06:27 AM
Dont blob with all squads into its aera In: COH2 Balance |
Thread: 2 Solutions for JP4 Camo (serious thread, not trolling)20 Sep 2015, 06:06 AM
Attack ground lol. Try to attack ground when you are maneuvering 3 units to be out of range of KT, on full speed into invisibile unit when the first thing you want to do is to stay out ot KT. Lol. Probably I would just stand still and attack ground but I havent slighlty clue at that point that its so broken and that its going to dissapear in front of me. Quick pass through, second pass and run. No time for anything else. You havent seen this game so you have no idea that attacking ground was not the option. Alex, AT Guns? That beautiful shot blockers. Gammon? Schwerer. Tanks? Maybe Churchill and Comet. Other will be scared away by volks. In the end brits dont have any range option to kill med bunker or Schwerer. ______ @down When was the last time your Centur killed truck?? Waiting. . . In: COH2 Balance |
Thread: 2 Solutions for JP4 Camo (serious thread, not trolling)19 Sep 2015, 23:35 PM
On AT games as Axis I play only OKW I and love to see how my JP4 dissapear in front of enemies' ISU/IS/Anything so they are switching target, so I can laught at them and snipe, snipe, snipe... Btw, Brits can't get anything to kill trucks. Immobile mortars, no other source of effective artillery to kill them. Seems similar things to OKW 251/17 (even worse becuase you don;t have anything until true late game) so by that logic glider should destroy them because most of time you don't have ANY unit to harras forward trucks. In: COH2 Balance |
Thread: 2 Solutions for JP4 Camo (serious thread, not trolling)19 Sep 2015, 23:18 PM
Not going to dig this because it pointless how you are defending broken ability which has no requirements and it's braindead. Why I consider you as axis fanboy? "It's OK that flak bases and schwerer can shoot down 540MP commandos and glider because they can't afford to get 251/17" That's just example from recent days. By that logic, Brits should be able to destroy truck with glider because they don't have any reasonable artillery expect Sexton which is locked behind doctrine. In: COH2 Balance |
Thread: 2 Solutions for JP4 Camo (serious thread, not trolling)19 Sep 2015, 22:55 PM
Dude, I wasnt charging KT. I charged JP, shoot one volley and run away. What front armor has to do with shooting its ass? Snipers have recloak time and you need cover for this. You are still Axis fanboy. You shoulnd need any scout if you have 3 tanks next to enemy, in the middle of nowhere and you see it. JPIV does not have any requiremtns for its cover while it should. So if you compare it to sniper so much, why not give JP4 some requirements? Out of combat? Recloak time? Cover? In: COH2 Balance |
Thread: 2 Solutions for JP4 Camo (serious thread, not trolling)19 Sep 2015, 22:49 PM
JP4 rear armor : 80 (88 in case of vet 4) T34 penetration: 120 - 80 Explain what medicore penetration has to do with it? Im waiting. How can anyone defend tank which dissapears in the middle of nowhere, in front of 3 tanks next to it But I belive, 3 tanks shouldnt be able to shoot even once at axis tank then. Krupp steel of invisibility In: COH2 Balance |
Thread: JagdTiger and Elephant need counters19 Sep 2015, 22:43 PM
So I did. He just drove straight into your forces and then order to reverse left, then order to reverse reverse right which caused stupid rotation, so it couldnt escape from AT gun. There was no point of going straight into your units. Stupid move. I killed Panther with 2 45mm because it drove into my mine and I was shooting rear all the time. Does it make Panther easy to deal with? It's hard to say that it was becasue of your great assault when I In: COH2 Balance |
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