Churchill + Churchill AVRE + Centaur.
Move forward with Churchill, if quite safe, send Centaur to wipe stuff (work without centaur as well of course).
If its getting hot, and your tanks are low smoke from Churchill.
Now the bait is set.
Reverse behind smoke, shoot with AVRE into smoke at chasing tanks
To be honest, I don't like Comet.
I prefer Churchill with 17 Pounder.
If I really need AT, Firefly with tulips can do the job.
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Post History of Australian Magic
Thread: Best Late Game Tank Combo21 Sep 2015, 21:07 PM
In: UKF Strategies |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:04 PM
Put in base. If you put them out of base, they are expose to enemy's fire. Over 300 ammo should kill any building. What about MHT incendiary barrage killing Brits emplacements? What about MHT incendiary barrage killing Brits FRP? Dive bomb agasint howies? Plenty examples of 1 ability to kill stuff. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 20:44 PM
I don't see anything wrong with this ability. 15-20secs before bombing run is really long time to move back. In: COH2 Balance |
Thread: Both IL-2 abilities are UP21 Sep 2015, 16:34 PM
So I ran couple tests with loiter Sturmovnik, strafe, CAS and SCAS. I used same target in same place - 2 Volks, 1 SP and 1 Puma. 1 Volks squad lowered to 70% 1 to 80% SP to 90% Results are really funny. SCAS with all runs: Puma down; 5 models down CAS: Puma down; 2 models down Sturmovnik with all runs: Puma 70% HP left; 2 Models down Sturmovnik strafe: Puma 50% HP left, 3 models down So in the end, Sturmovnik for 180ammo is worse than strafe In: COH2 Balance |
Thread: Brits made viable for 1v1 or just team game faction?21 Sep 2015, 16:25 PM
I tried them in 1v1. So far I lost only to Sirlami (recked ) But they lack many many things. No smoke, no SMGs, no assault rifles, no light tank, no flamers (There is WASP but it won't stand for long most likely) which leads us to terror for UKF when try to clear buildings, no mobile mortars, heavy bleed. It's survive early-mid game to win in late game. In: COH2 Balance |
Thread: [OKW] [All Modes] [2x ISG ending the game VS brits]21 Sep 2015, 16:13 PM
I nevers said I lost. I won but because of leigs it lasted for 50mins, not 25mins. In: COH2 Balance |
Thread: [OKW] [All Modes] [2x ISG ending the game VS brits]21 Sep 2015, 15:44 PM
Why lack of mobility/retreat is even an issue? If you have them next to med truk and schwerer, you don't need to retreat. Double leigs is so bs currently. Sitting safe next to med truck, schwerer and sniping everything in range of 100+ Before you can get Katy, you will bleed like hell. Did not that Major kill everything in damn long range preventing from infnatry assault Priest is the only option for USF but again, late game and it leaves you vunerable to tanks since you must invest in priests. Laser gun with suppression, negating any cover play, with short shells travel time, destroying all emplacements. Pack howies might be good, but they don't have 115 range, they are not protected by med truck and schwerer and USF don't float MP like hell so they cannot afford getting 2 of them. Today I had a game on Kharkov against OKW. I outplayed him with infantry very well. Vet 3 cons, vet 3 Maxim, vet 3 shocks but he had well digged down position with med and schwerer I could not approach. He made 2 legis and kept them safe in that spot. It was insane. He was losing squads all the time, bad micro etc but leigs did the job themselfs suppressin and wiping my infantry all the time without chance to react. In: COH2 Balance |
Thread: Ostheer help21 Sep 2015, 13:39 PM
Ok. First of all you have made two seperate games from this 2v2. It was not 2v2. It was 1v1 x2. The tricky part about going alone for each fuel is that you might end with both fuels or none. In this game you could not get any fuel until 9' which was quite late and gave Soviets player huge boost for T70. Second thing, you should have worked together. For example, focus around 1 fuel and cut off, instead of 2 fuels. Soviet player kicked ass of your teammate like hell. It seems that there was no communication between you. When T70 appears he had nothing to hard counter it, but you could call Puma, why didnt you? T70 got almost 20 kills. Quick reaction with Puma would save him. Remember it's 2v2, not 1v1, you should support each other. And you bleed really heavy. 23 (?) kills and almost 50 units losts. You need to improve positioning so your bleed is not that big. In: Replay Reviews |
Thread: 25 pounder of the British army21 Sep 2015, 13:10 PM
Heavy mortar with long, long range - not that bad. Still would be better than current, totally useless state In: COH2 Balance |
Thread: Emplacement Brace ability21 Sep 2015, 13:07 PM
In my opinion emplacements were in good state before brace nerf. 1 Leig / mortar could force them to brace all the time which means they were already countered. Sure, your leig/mortar did not get any kills, but on the other hand, emplacements were on brace all the time so no kills for them as well. Perfect solution. Currenlty it's pointless to go for them. Once brace is off, they are going to die. Even "Stand fast" cannot help you when out of brace. I find funny how 2 heavy mortars, covered by sandbags, hidden in a digged down position can lose to 1-2 leigs/mortars standing on the open field without any special cover. In other words, emplacement should be very, very strong against light fire like leigs, medicore against AT Guns and tanks weak agasint infantry small arms from close range, and very weak agasint heavy fire like railway or dive bomb. In: COH2 Balance |
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