OKW trucks are not only tech structures (when the last time you saw tech structures killing infantry?). They are also part of your defensive line providing fast healing, repair and keeping at bay infantry and light vehicles.
For 200MP 40F you gain huge advantages through entire game.
For 200MP 80F you can easily lock down sector and force enemy to fight on your terms.
Your retreat path is shorter by half than your enemy's.
You gain insane advantage by protecting your cut off with schwerer.
etc...
etc..
etc.
So here is a question. If you have so many advantages over your enemy through entire game, what are disadvanatges of trucks?
The only one is that, they can be destroyed. No matter how you achieve this by KV8, AT Gun, mortars, or late game off map. It does not matter.
They are not only for providin troops like any other tech structure. They are also part of your map presence power / part of your line defense that provide you great advtangaes over enemy during combat.
Another thing is resources trade.
3:2:1
325 ammo is enough to trade for 200 MP and 40F/80F.
I have a feeling that you are one sided here. You don't see how schwerer can cripple enemy, how big advantage Med HQ is giving to you, but when someone want's to erase them it's bad becuase it's 1-expensive-click.
Same 1-but not that expensive-click is applied to Schwerer covering huge part of the map without any further expenses.
The cons are the whole faction design. These aren't just some units or upgrades, these are core parts of the faction. The cons are the weaknesses of the faction; the lack of core units like snipers, non doctrinal machine guns, long range artillery, caches, reduced income, being completely reliant on the medic truck for healing and reinforcing, etc.
Brits not being able to properly deal with them through indirect fire is a problem with the British faction, not the trucks. Once Relic makes the big changes necessary to deal with how shitty the Brits are right now they will have options. Right now the Brits are relying on a few OP crutch units while have the rest of the faction being pretty lackluster. The rest of the British units need to be brought up to snuff so they don't have to rely on these crutch units, which are terrible from a gameplay perspective.
Vet 5, cheapest teching, low cost for some upgrades. These are pros for the lower income.
Putting med far away from base leads to huge amount of advantages over enemy.
And those advantages must come with sime disadvantages which is possibility of losing trucks.
I mean, if you lock down sector with schwerer and force enemy to fight for his side while your is peacful and secure, it's fine for you because they can't cap and the game is on my terms.
But if there are some late game, powerful abilities to deny Schwerer, which locked down sector for you, for over 20mins of providing huge advantage, then suddenly it's not OK?
You don't consider cheap trick of locking down sector with schwerer as a bad design, don't you?
But deleting them with one click? I would agree except for the fact people can drive a vehical in to your base and call it in or call in the Brit railway arty in the fog of war and kill it in one salvo
Why "them" don't place them next to each other. Keep distance.
So I ask again.
Advantages of Schwerer + Med are enormous. Fast healing, short retreat path, you can get faster on the field, misteakes are not that punishing since there is FRP, locking down whole area for long long time with Schwerer.
These are pros, and every pros should be aligned with cons.
So what are cons? I find only 1. Be able to kill them. Longer game lasts, more option to do that.
And second thing, what are others ways for Brits to kill Trucks before late game?
No mortars, no arty shit arty, hardly with AT guns since 2 leigs are current meta.
Only late game heavy push is able to do that but it can be easily countered back.
I put bofors yesterday in 1v1 on the retreat path of my enemy
No need to say more
But yea, they are useless right now 8/10 cases.
Remember that emplacement is countered not when killed but when braced, that's why previous state was quite good. Constat fore from leig/mortar forced to constant brace which was perfect solution.
Your leig is not killing anything but on the other hand emplacement is on brace all the time so it's not killing as well.
Are those units non doctrinal tech structures? No? Then wow, I guess maybe comparing them to trucks is dishonest.
You know what though, no matter what we say you'll still find some unrelated excuse. I wonder how often you use air supremacy.
Since Brits came out, only once on half health Schwerer because it's usless most of the time so I find better ways to use ammo.
They may be tech structures but you use them for battle purpose, you gain advantage over enemy thanks to them, they are part of your line defense, not just tech structures. Therefore they should be treated like any other combat structure which are hard countered by off maps.
If you put med far away, you get huge advantage over your enemy and every advatange must have some weak point.
Im totally fine with for example railway killing emplacement. I mean, it's damn huge shell that should everything around. I'm fine with dive bomb over arty pieces, just like I'm fin with 325 ammo heavy bombing run killing trucks.
Then the OKW 300 ammo arty should do the same it doesn't.
on the other points I already said that it should be nerfed or at least the target tables since it does way too much damage. Read my posts Aussy, since i already mentioned to nerf the flame dmg on emplacements
The barrage from Breakthrough wrecks everything in the area.
Barrage from fortifications is great, much stronger than Air Supremacy but it requires vision.
For example, AS can bring down KT and JT to half health.
- Put them in your base, no field reinforcement and healing for OKW
- Nerf the price maybe? so by this logic a 290 Fuel Jagd should shoot through buildings with 120 range.
-What does MHT has to do anything with this. Brace is broken, fire damage is bullshit, DoT is problematic.
It's risk reward mechanic - you can heal and reinforce on field, while you enemy must return to base which means, you have advantage. And every advantage should have some weaknesses.
Why should it? I don't get it.
MHT has everything to do with it. 325 ammo, late game ability cannot kill builing while MHT incendiary can destroy everything from the begging rof cheap price?
and why not give OKW the old 105mm howitzer barrage from the scavenge doctrine back, too kill the complete USF base with 300 munition?
This solution is retarded because OKW trucks supposed to set up outside the base.
Wipe tanks, inf and paks etc., thats "fine". But a full health truck is just stupid. reduce the cost and the damage against trucks as well.
Base sector
AS hardly wipes anything since it takes over 20secs to land.
Zeroing Arty is much stronger when you have vision.