Just played a few games, the OKW T4 is now 120 fuel.(105 to 120)
So don't you guy play the new patch???
And...? Don't know what's your point.
Thread: 2v2 and upward are totally broken4 Dec 2015, 13:33 PM
And...? Don't know what's your point. In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 12:47 PM
They do. Sturmpios can drop crates which is not a problem with 100% ammo income. Add triple 5% armor bulletin In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 12:28 PM
Say hi to SU T1 and Lieutenant In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 11:41 AM
The luchs come out at the same time as the Stuart and its penetration has been nerfed so what is the problem with it?Complain the shreck blob but don't complain about the luchs pls.Also don't complain about the P4. Not true. Luchs needs 130 fuel to get on the field. Stuart also needs 130 fuel, but can you live until that without ambulance or nades? I hardly belive, which leaves Stuart 40fuel behind Luchs. Don't complain about pz4? Pz4 with amrmor of a Panther can hit the field 40F before Sherman. How is that OK? Also what about Lieutenant? Should it becime dead-tier since you always have to go for Captain? You can have so much AT by 6min that the luchs can be irrelevant. Where were you with that sentence when people where complaining about 6min Quad? I mean, by 6th min you should have enough AT to counter it In: COH2 Gameplay |
Thread: To Abandon or not to Abandon4 Dec 2015, 11:25 AM
For the balance - remove. For the gameplay - keep. For the middleground - middleground. I just really like this feature and removing it complelty would break my heart. I remember when my IS2 was abandoned when chasing P5. Last shot - missed, P5 shot hit my IS2 and it was abandoned. So I ended up with no tankas vs P5 and IS2. The taste of winning that game, despite what happened, was just insane. In: COH2 Gameplay |
Thread: Team Damage4 Dec 2015, 11:08 AM
Always yes for firendly-fire. In: COH2 Gameplay |
Thread: USF T3, Free 2X buffed Zooks, and Stuart4 Dec 2015, 10:55 AM
lol, move along. #RaketenHardToUse #ThatLowPuma'sRange #ZookOP In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 10:51 AM
SU T1 and USF Lieutenant Well, I think there won't be any need to nerf goliath. You know, L2Sweep, don't blob etc Oh wait, that sounds familiar In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 10:35 AM
This all theory craft about T70, Stuart and AEC countering Luchs is pointless, because next to Luchs, you have at least 2-3 Volks with Schreck. PS Demo was called OP by so many people. So what Relic did? They made movable and invisnible demo so normal demo is not OP anymore In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 07:29 AM
See kids? This is how you recognize fanboy 5-6min Quad is so OP! Needs nerf right away! 5-6min Luchs is OK, just prepare for it and L2P In: COH2 Gameplay |
33 |