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Team Damage

Should there be 100% team damage?
Option Distribution Votes
54%
20%
26%
Total votes: 35
Vote VOTE! Vote ABSTAIN
4 Dec 2015, 00:54 AM
#1
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

I was just testing new Calliope in the cheat-mod.

so you know, i called in calliope, spawned 2 mortars, two raketens, IR hftk and kubel. then I fired the calliope.

Then I realised i did not switched the team properties of these lambs I wanted to slaughter.

This reminded me of (which I believe was ninja patched in couple of months ago) how almost non existent team damage is in this game. There is a huge problem for this.

let's say there are two parties intermingled in each other and one party purposely closed in to mitigate artillery fire, you know because LOGIC. but no, a full katty barrage can come in straight on to the heads of both players and only the enemy will suffer and teammate will come out unscathed.

I believe this change was a quick Chinese knock-off of Band-aid response to random trolls in team games who attack their teammates.

But I believe the change should be reverted.
4 Dec 2015, 01:01 AM
#2
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I would say yes so if you've got infantry hugging your own troops, you better not try to mortar/shoot tank shells at them.

I accidentally hit the middle ground option, though.....
4 Dec 2015, 03:08 AM
#3
avatar of pugzii

Posts: 513

No, I think it would be bad for teamgames with randoms..
4 Dec 2015, 03:24 AM
#4
avatar of Mr. Someguy

Posts: 4928

I would support reduced damage for allies but full damage on enemies and your own troops. I don't know if I'd want full damage on allies because we know how toxic this game is already. There's a reason for the word filter, and ragers and griefers are mad about that too.
4 Dec 2015, 03:27 AM
#5
avatar of ClassyDavid

Posts: 424 | Subs: 2

I'd like it as you would have to be aware of danger close. However, there needs be some punishment for greifers and such. Maybe using abilities/artillery on friendlies not near enemy units in a certain radius?
4 Dec 2015, 03:38 AM
#6
avatar of Dullahan

Posts: 1384

100% damage all the way. Maybe let it be an option for custom games though.

In my experience with DoW2, actual griefing was pretty rare. And if someone wants to ruin the game for you, they'll fine a way. Best to just shrug it off and try your best not to play with them again.
4 Dec 2015, 06:13 AM
#7
avatar of The Big Red 1

Posts: 758

no one likes tking i kno this very well especially when ur fighting a match on 2 fronts at the same time. it be better off all weapons attacks by ur allies does nothing to you except for the enemy if u kno wat i am trying to say
4 Dec 2015, 11:05 AM
#8
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

Yes sir ! It's like teamkill in FPS games it's necessary.
However it's better if its go along with kick system if a player make to much team damage.
4 Dec 2015, 11:08 AM
#9
avatar of Australian Magic

Posts: 4630 | Subs: 2

Always yes for firendly-fire.
4 Dec 2015, 11:32 AM
#10
avatar of ItchyGonorrhea

Posts: 107

No FF just promotes cheesy and non-tactical gameplay.
4 Dec 2015, 11:36 AM
#11
avatar of Iron Emperor

Posts: 1653

Yes, if I would fire a rocket on my enemy and my friend gives the rocket a headbutt he'd be dead in real life, so why not in game
4 Dec 2015, 11:52 AM
#12
avatar of Necrophagist

Posts: 125

Can someone confirm the actual percentage on team damage right now?
Because it's not uncommon for my tanks or mortars to kill my teammate's soldiers. I've seen it a lot.

And, yes, 100% team damage please. Or at least somewhere above 50%.
5 Dec 2015, 12:47 PM
#13
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Yes friendly fire.
5 Dec 2015, 12:51 PM
#14
avatar of BlackHooligan

Posts: 150

i agree, lets make the game as real as possible :D
5 Dec 2015, 12:56 PM
#15
avatar of Shanka

Posts: 323

I say no, it would give too much things to play with for griefers
5 Dec 2015, 12:56 PM
#16
avatar of Stafkeh
Patrion 14

Posts: 1006

Full damage, did hit the middle ground by accident...
Would make you think twice of using a mortar/barrage ... Good idea!
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