Like this?
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function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
sg_soldiers = SGroup_CreateIfNotFound("sg_soldiers")
sg_vehicles = SGroup_CreateIfNotFound("sg_vehicles")
-- [[ Entity Groups ]]
eg_weapons = EGroup_CreateIfNotFound("eg_weapons")
Util_CreateEntities(nil, eg_pak43, EBP.GERMAN.PAK43_88MM_AT_GUN_MP, <MARKER ALLY SPAWN>, 1 )
end
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and What is <MARKER ALLY SPAWN> ??
plz... More detail~~~ |