Welcome to the community with this bullshit first post MVGame.
Lol. Just because I haven't spammed the forum, does not mean this is my first time. It means this topic was too big of a pressing matter to me that I couldn't shut up about it.
I don't feel people are really discussing the matter, and maybe I wasn't making myself clear, I'm not talking about what infantry can do to tanks(ofc tanks should dominate over infantry in general) I'm talking about how incredibly hard it is to survive a tank, if you're so unfortunate to step into ones range.
Scenario
Before patch: A wild T-70 appears, gets off 5 burst on a Gren squad and it dies because the player wasn't paying attention.
After patch: A wild T-70 appears, gets off 1 burst on a Gren squad, kills 2 models instantly on max range, the Gren squad retreats and gets killed because they can't outrun a T-70.
- This is not an uncommon scenario as I see it.
Even if you were in range of actually being able to pull off a Faust or a At grenade, you will most definatly not survive it, and that's ridiculous, considering how important unit preservation is in this game.
Again, this is not about Pak 40's, or anything els, they work just fine, this is about how insane that AOE profile will most likely kill 2-3 infantry models whenever it just as much as hit anywhere close to your squad, no matter the range.