The majority (2/3s+) of German tanks in the West were lost to fuel/parts shortages, and therefore abandonment rather than kinetic Allied action. That is a point the already quoted Niklas Zetterling nicely makes btw, and where Allied airpower came into its own. Its effect was not so much in the destruction of tanks themselves, but rather in interdiction, destruction of soft-skinned vehicles, etc. which were paramount to keeping actual armor going and supplied. The ordeal of Panzer Lehr in its move to Caen illustrates that German predicament nicely, from the beginning of the Normandy campaign the Germans could only really conduct operational road/rail movement by night lest they risked severe harassment.
Makes sense. German armor could only be stopped through indirect methods as mentioned. That doesnt exist in CoH2 because it would be super annoying for someone to deal with. I think before WFA release, OKW functioned in a manner that required a lot of work to keep up in the game? But that mechanic was removed and the advantages remained. :/
USF is very strong in 1v1 and 2v2, but they get weaker within team games where the enemy can hole up and amass armor (in which many people like playing big team games :/ ). USF was not designed for big team games where it most likely loses to common heavy armor...
I blame design once again, and it seems to me that USF was made without Ostheer in mind as well...
I dont see how any of it could be fixed as i expected better from a company that has many years of experience in the matter and had already designed 6 factions prior...