I agree, what your talking about with the command tree is how the 1st coh was laid out, you picked which upgrade you wanted from the level you were at-when you had all the upgrades from level 1 then you moved to 2 and so on. . I would like to take this a step further and have a commander that you set up with items you want, you have categories for each line from which to choose. A fully customizable doctrine . But this would mean that sega could no longer sell you commanders. I also believe that Relic is a mess-they were on the brink of going out of business and lost its good people, as a result there are several problems with game play with several of the coh2 maps that do not work in co-op mode-they crash with sync-errors. that tells me the game was rushed out without fully testing all of the game modes. look at the latest patch for COH 1 put out in December-it crashed that game to the point were it won't play and relic so far has not done anything about it, I paid for this game, I want it to work as intended. lets hope that someone at sega/relic listens and acts. |
Commander Overlap
First off, the last big patch was good overall, and props to who worked hard on that, its clear the new commanders have less overlap then the old ones.
Secondly, restructuring the commanders is completely doable and restructuring the commanders now is easier to do then when Relic was first putting them together thats for sure, given that we understand how each ability actually works in the game and there is a wider testing area for implementation.
Given those facts if Relic doesn't want to restructure the commanders to have tactical depth, unique abilities and a feeling that commanders are a big deal (not a side show) in every game, then Relic is either lazy or greedy.
I want to make a specific point when I say Relic I don't mean the people at the ground level doing the work, testing and creating. Rather, I'm pointing at whoever are the decision makers at the top who decided it was okay to overlap abilities, some up to five times. The people at the top need to get a grip on this and understand this is a serious problem, and more importantly, that it can and should be fixed.
Having said that, The new commanders (as you will see) have less overlap and its clear Relic understands my point to a certain level. But the overlap continues and the old commanders absolutely need to be overhauled in order for them to actually feel like commanders.
Take a look at the amount of overlap. Colors represent #of times that an ability overlaps with another commander.
Germans
Bigger Picture
Bigger Picture
Soviets
Bigger Picture
Bigger Picture
Instead of having commanders unlock in a strait line, which is boring and tactically shallow, the choice system should be implemented as follows (just an example of what the choice setup is, not an actual commander)
|