KV-8 is by nature an anti-infantry tank. It's 45mm can be useful against armored cars, but switching takes too long for that to be worthwhile in my opinion.
Sacrifice some grenadiers to knock out the KV-8's engine, and it's doomed against a Tiger. In general, it's doomed against a Tiger anyway. There's nothing it can do against it. |
I'm not sure you'll find many others that share your love of taking hot showers while pretending to be a strategy game unit that's on fire.
To be fair and add something to the topic, whenever I'm out, being that I live near a lot of both wooded and industrial areas, I'll take inspiration from it for the maps I build in the Worldbuilder. After, of course, adding a WW2-era Eastern Front spin on it. |
I think you need to see a doctor...
Or in this guy's case, a medic station. |
Awesome. I knew about layers, but I didn't know they applied to objects as well. Thanks for the tip, MonolithicBacon. |
Hey everyone, quick question.
There are numerous instances where it becomes difficult to select an individual object without simultaneously selecting another one nearby. This happens a lot with groves of trees and when setting up piping. Does anyone know if there is a way to lock objects in the worldbuilder so they cannot be interacted with?
Thanks all in advance. |
Thank you for your reply Tribalbob. |
I've seen a number of Company of Heroes 1 maps being ported over to Company of Heroes 2 on the workshop.
I own the original Company of Heroes as well as the expansion packs. I'm interested in porting over some original maps to study them and possibly use them as the basis for remakes.
What is the process for unpacking Company of Heroes 1 maps for use in the Worldbuilder? |
R worked perfectly to rotate my action markers.
Thanks again for the guidance. |
Thanks wuff and Sarantini for your rapid response to my problem. I now know how to set up action markers and VFX.
I just have one more question, how do you rotate the markers once they're placed? |
After thoroughly searching the forums and the Internet in general, I haven't found a single article regarding this matter.
Within certain maps - for example, the new version of Langres - there are wisps of smoke, or fog, that roll over certain points in the terrain.
My question is, how is it done? I've spent some time studying the map, and it's not a splat, a spline, or an object, nor is there any option in the various map properties to create these.
Thanks in advance for your responses. |