Would it be cool if we could have ingame stats of our Individual loss - win -ratio on the commanders? I guess relic has the information and I cant see any problems with that I get to share it. Or maybe its irrelevant information as we all know roughly which commanders we do win or loose with. |
Thread: ISU-15226 Apr 2014, 14:15 PM
Have the Isu-152 become faster and better to turn in this patch? Last time I used it it was horrible to maneuver. One missklick and it showed its rear(gg). And has its pop gotten lower? Last time I used it was like 25 pop and it was only in two commanders. And is it 12 cp?
Mortars or howis to take out the at-guns, distract it with a infantry unit (make it turn) and then flank? If the sovietplayer loose it then its probably gg. |
Thread: ISU-15226 Apr 2014, 08:25 AM
If you're going to buff its health and rear armor, it can't be this good at AT and AI. It feels way too strong in every respect. I think it needs less penetration, a tad less health, but keep more of the rear armor so one flank doesn't mean GG. If it's going to be this good at anti-inf, it should perhaps be more likely to do some kind of critical to tanks that obliterates the crew for a bit rather than wrecking the tank's health (but you could reman or have it automatically remanned after some period, as that's in keeping with what it did to tanks in real life). I think an ISU-152 should fall to a PZIV/Tiger flank given the costs, but right now with a T34 in support, or basically any other AT unit, that's not going to happen with even a modicum of micro, especially if you use mark target.
Replay? |
I find it hard to know if my units are in cover or not. As I understand it the symbol for cover will show if some of the models in the squad stand beside cover (correct me if im wrong!).
1 But if I get flanked they will not benefit from the cover but the coversymbol will show anyway.
2 As soviets some of the guys tend to stand beside the cover when the cover is to small. But the symbol for cover will show anyway.
Wouldnt it be better if the symbol for cover would be shown only when the whole unit are in cover and the cover face the right direction?
|
Blitzkrieg doesn't make the tanks faster anymore. They accalerate faster and get to their (normal) top speed quicker whilst having better received accuracy bonuses (they wont get hit as easily). And the ability costs 10 munitions less than before (30 instead of 40).
So no more travelling in time to get in behind my su-85s. |
Was it really that un-balanced? Heavy german nerf.
Thanks for the fast and big patch. Nice to see gamedevelopers developing a game instead of just making it. I remenber AOE3, it had like 16 different factions but 10 of them was forbidden to play in multiplayer cause there op-ness.
Good job relic! |
At least make the cover, green cover. Conscripts are Close range units so green would still be balanced. |
There was a good thread here before (cant find it now) on how to make it useful by changing the soviets tech-system to a more coh-PE-like. |
It has said before by relic that you have to choose between soviet T3 and T4. At the moment you cant even afford one of those. |
As long as howitzers are so easily destroyed its hard to talk about balance. They always go up in smoke. |