But this is a game, where I get punished for playing combined arms and really being aggressive and sneaky, at same time. Then my combined arms get thrown out of the window by one unit mid/late game, that is really hard to counter. That is really bullshit, especially when dodging and spacing out my units as I should. This should counter the werfer effectively but doesn't, hence the longer flight time. Still it seems a lot of players just wants the game to be a indirect fire game. Guess the USF will be in for a treat when the calliope shows up.
Whether war is hell is not a factor in this equation, this is a balance discussion. If the game has these units where even reacting correctly won't save you from the wipes, then it'll never go to e-sports.
Lol, You got trolled. Look at your signature.
sorry. Have a good day.
Agreed. The pwerfer, as a close range wipe/pin machine, is doing its role perfectly fine.
I only rush T4 for it if I know there are blobs walking around that are asking to be wiped.
However, I think the Katy is underperforming in its role when compared to pwerfer.
As a long range AOE rocket artillery that should deter blobbing by axis, it doesn't give any suppression/pinning and does less damage in a bigger spread.
Methinks upping the damage a little per rocket and adding suppression/pinned to units hit would bring Katy into line - thereby balancing it. I wouldn't even mind paying a bit more fuel for it if it meant more damage/utility.
I would agree that Katy needs a buff. I don't know why its rockets fire in fours... it seems stupid.
katy is underperforming...
no, katy is fine because whilst it can be effective, it is not a wipe machine like pwerfer is now.
ostheer t4 is the hardest tech to get, but that does not mean it should be that good.
Panzerwerfer is currently the best arty piece in the game and it's blatantly overperforming by wiping team weapons even on max range without the possiblity to react. Every game I use it, I get 30+ kills - usually between 40-60 on every single piece.
On the other hand, T4 for Ostheer is way too costly. Right now, Ostheer performs weak in teammatches against a mixed team with brits. Brit blobs with double LMG, supported by double Pak and a mortar emplacement/sniper break Ostheer. In order to deal with British team weapon spam, Ostheer needs a proper artillery unit which comes too late and at a too high price.
Ostheer T4 is too expensive. Perhaps Relic thought keeping it that high was to prevent players from rushing out the panzerwerfer? Skipping T3 to get a... Brummbar is, well, stupid. Skipping to get a panther is more useful but still not as useful seeing as it has little impact against infantry and, if you're rushing T4 for a Panther cuz you need AT, the game would most likely be over by that time...
Panzerwerfer could get a scatter increase across the board, I think.
The way coh2 is designed as a relatively fast-paced game means that rocket artillery is more effective than traditional artillery because you don't need a gun batter to bombard defensive fortifications. Rocket artillery is better against a defensive line because it covers a wide area and it kills in one salvo, in a few seconds. That's what makes rocket artillery more powerful than the Priest, for example.
For that reason, I don't know why rocket artillery is so much cheaper than conventional artillery in the game. But, regardless of that point, a tiny, teeny weeny nerf to the panzerwerfer is in order while a buff to katyusha would be good.
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That's just the thing I wasn't blobbing and I was responding to the sound, trying to dodge, but at far range it still wiped two vet three squads. Relic specifically states that units that leave you without time to react are not functioning as intended, the werfer leaves little time to react and no room for error, this is exactly the opposite of what relic wants to achieve. Hence the nerf to the Katy, which wasnt't, pre-nerf, as effective as the werfer is now. I do realize that it should punish blobs, but as I wrote, I didn't blob, sure my infantry was fighting side by side, but not clumped up, but significantly spaced to not warrant a double wipe, when actually dodging in right direction(placement of the barrage). I don't think being punished for doing the right thing is fair.
To all you who cry "fanboi" get out of the thread. Your yelling only serve as to brand yourselves as the major fanbois in this forum. This is a constructive discussion for players above the age of 10.
I mean, war is hell. What can you expect?
Katyusha was only good because you could rush a katyusha and wipe Ostheer support teams clinging to life waiting for a Tiger with a fuel, muni, and VP point. Now that it comes later, just like Pwerfer, it makes Katyusha less effective because weapon teams/infantry have more time to get xp to vet up. |
Fleet of 3 comets crushes all.
I mean, in team games. I've only played 10 1v1s with Brits.
But that WP smoke round... wipe AT guns, MGs, LMG grens, wipe errything
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When reading Kareem Abdul-Jabbar's book "Brothers in Arms: The Epic Story of the 761st Tank Battalion", I clearly remember Abdul-Jabbar distinctly addressing the tendency for Sherman crews to put sandbags, trees, anything they could on the front of their Sherman tanks. After realizing it didn't do anything, he said that the crews felt safer.
Just to note, he interviewed living members of the 761st when conducting his research. |
It makes me sad that some GIFs are broken little rectangles :'( |
I'm curious what other people outside of the U.S. think of Donald Trump. He's still leading the polls for Republican candidates.... I'm not going to say much about my own opinion, other than I think he would be a terrible president and permanently damage the reputation of the U.S. ...I'm curious to see what non-U.S. citizens with at least moderate knowledge of history (because you all play and like coh2) think of him.
Please no Ad Hominem arguments and uh, be respectful. Follow the site rules |
Emplacements are dumb. They should not have been part of the design of the Brits at all.
Making emplacements easier to decrew is stupid.
If I fire a smoke barrage on a Bofors, send up a flamer pio to decrew the bofors, then recrew it with my pio, I get a bofors and retain my pio squad.
GG wp
"simcity" is just a term. If you want a definition go to urban dictionary.
proper terminology would be something like a "defensive line" or "defensive position". Realistically, any faction can create such a thing, although they look different because of the tools and resources each faction has at their disposal in order to create such a defensive line. |
I'm still of the opinion that Relic should've made early or mid-war and late war factions... so four factions with similar flavor upon release, yet tech and commanders would be different.
Like, a 1942 and a 1944 Wehrmach/Soviet faction on release.
This would've allowed for North Africa British/N.A. German/Italian/N.A. US factions and well as later war factions (like we have now) with OKW/UKF/USF.
But, besides the point, Relic could've (or still could) switch the flavor of commanders in general and flip them in the complete opposite. What I mean by this is have call-in medium tanks; P3 for Ostheer, T34/76 for Soviet and have non-doctrinal strong medium tanks. Instead of doctrinal heavy armor, give each faction a late game heavy tank unlocked with all tech or something, like KT or PE panthers.
It feels like Relic could've done this to change up the coh1/coh2 feel (but would they have wanted to?) but the former suggestion about factions related to time period certainly would have helped in more $$/DLC content! |
Lol, as USF your first 25 fuel can be used to get nades. Smoke is cheap. If you cap points, 25 fuel is quite early. Yes, they have a poor late game. But trouble against MGs? No.
Ostheer have reliable infantry. If you mean not reliable in terms of survivability, I could understand that, but dodging Katyusha fire takes practice, but it's not hard. Grens are pretty good even with 1 LMG.
Brits do not have an advantage at every stage of the match. Early game is somewhat tough for them.
your SU analysis is right on, but I get lost with OKW. They don't have arty, period. And "ditto on the former" is... soviets? OKW has weak stock vehicles? If "former" is applied to your SU statement or USF statement, both are incorrect.
Sorry if I seem like a dick... but, welcome to the forums! |
I think Soviets and Ostheer are the most balanced factions in a 1v1 right now. Both factions have various builds that can be countered well from each side. It's also map dependent (urban maps are death traps for ostheer).
I think it's also important to note that players at different skill ranges have different tactics/struggles.
For example, in coh1, I was level 4 with PE. Then I discovered complexity and gamereplays and got up to level 10 (which is still pretty bad, mind you). But the struggles I faced between that gap was astounding.
In coh2, we see some threads asking for help against blobs (although Price has good micro so he can blob at his high rank ) and I often note that those players are at a lower rank.
At the extremely top tier, we see people struggle against DevM's superior sniper micro. And God damn is he fucking good.
Anyway, I don't mean to insinuate that OP is a poorly skilled player; frankly, I don't care what his rank is and I haven't looked at his playercard and I don't intend to. If Grenspam is an issue, I suggest that you and anyone else facing this issue try to find videos of Cataclaw getting beat with his 5-gren opening in 2014 when he and Jesulin were considered the top 2 players. Try to apply lessons from that to the current patch. |