Round 2 on Crossing in the Woods, Choccy v Pirate. Sturmtiger fun!
But it was still a good game.
I am still salty all over. |
TAB v TAB game on Minsk. Long, good game. definitely a good watch. |
Please stay focused on an objective discussion and be nice to each other!
/one post invised for trolling
thank you
But seriously guys, taking schreck off of volks and giving them a cheap, low-moderate damage faust ability would effectively increase volks dps mid/late game (a plus for you OKW fanboys) while also eliminating schreck blobs (something Relic/other players want). It may force OKW players to tech for a puma to get some supplementary AT, maybe a couple of raketenwerfers rather than just one or none. OKW has 100% muni income now, so it's much more viable to plant mines, and get schrecks, and get nades, etc. |
Not sure about minesweepers tho. Maybe there could be an expensive upgrade that let's all infantry detect, but not sweep them?
What then would be the point of late game mines? PE had this upgrade but for stationary infantry. Not sure how that was for balance, though. I never saw too many threads complaining about it in the last 18months before coh2 was released.
Anyway, this discussion has been diverted from the original point about volks. Perhaps a Panzerfaust could be toggle-able like the Sturmpio sweeper. It would have a long reload/ready aim time, like an ability would. It doesn't need to crit engines. OKW does fine at the moment w/out many vehicle snares. Another alternative is to just reduce the damage of the OKW schreck significantly.
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I had fun! |
Yeah, and you definitely are the first person ever to suggest it. Living under a rock must be comfy. In addition, you would have to balance the PFaust around the AT grenade from Panzerfüsiliers, which will lead to very bad results I guess.
Without the Schreck, your short range Raketenwerfer will be even worse. This may not be a problem for the better players, but the majority would succumb to early allied vehicles. In addition, specifically stating the PFaust should not have snare capabilities must be a bad joke, it should be the least one can expect from an ability with low damage and munitions costs... And please move along with real life WW2 production capability comparisons, this is a game.
No Schreck on OKW AT ALL is not the solution either.
I appreciate the ad hominem argument; I really do!
Actually, I don't know if I'm the first person to suggest a non-crippling faust for the volksgrenadiers. How would the faust be balanced around the at grenade of the panzerfüsiliers? would the range need to be the same? Should both cripple engines? At ten muni for 50 damage, for example, I don't think that's unbalanced when comparing prices. |
Played a few games with What Doth Life this evening, and I suggested to him an interesting proposition regarding the panzerschreck.
Doth Life said the Schreck's problem is its ubiquity on volksgrenadiers. I agree. It's the best handheld AT in the game, on a squad with still awesome veterancy and survivability (thanks to its 5-man size). What I thought of in the moment was something crazy: replace the panzerschreck with the panzerfaust. This wouldn't be the engine-disabling faust, and it may not even be the heat-seeking faust that grens/falls have, but it would work in a similar way. You click the button or hit the hotkey, select the vehicle, and then, boom, you fire at it. You do damage to the vehicle, but no engine damage occurs.
Let's say the faust is free; it is required that you get one truck up (like the current schreck) and maybe there's a small muni upgrade (like 10-20) and you gain the ability to faust vehicles. Perhaps, even, it could be a 60 muni upgrade but with a set number of shots (6 - 10m/faust). It doesn't matter, so long as its not too expensive but not too cheap either. The faust could do anywhere between 50 and 100 damage (100 being the default damage for all vehicle snares in coh2). Cool down of 10-15 seconds. Range of 20-25.
There are several advantages to this regarding both gameplay and historical accuracy:
1) Volks no longer lose 20% of their anti-infantry power due to a schreck
2) no more schreck blobs
3) reflects Wehrmacht in 1945: lots of panzerfausts
4) increased importance of combined arms
-Can't just spam volks and schrecks to counter armour; couple or three of these fausts +double raketenwerfer or a captured/commandeered AT gun to take out enemy armor.
Now, and obvious counter-argument is, "this costs too much muni in the long term". While that is certainly a fair argument, there are other ways of reflecting the 1945 German army besides a research penalty. The increased fuel costs of OKW late-game vehicles is a way of displaying the same effect. Instead of reducing income, the cost of things is increased. The panzerfaust was cheap. Even late in the war it was still produced in large numbers, as an individual could disable one of the seemingly endless horde of T-34s rolling towards Berlin.
The only conceivable issue this would present is with the game itself; is it possible for an ability that one selects a target to miss? I.e, is it possible to implement this ability without it being 100% chance to hit if the vehicle is within the arc when the button is clicked? Currently, fausts will hit 100% of the time (unless there's a bug) and it is essentially a homing missile; if the vehicle backs out, goes behind a rock, and is essentially not able to be shot at, the faust will still hit the vehicle.
Discuss. |
Hey, I hardly venture in this part of the forums so I'm not sure if this was asked already, but has anyone on here tried playing coh2 with the new Steam Controller? I preordered one because I felt like playing Rocket League and haven't taken the controller out of the box yet (mostly because it's in the US and i'm in Canada). It seems like it just doesn't have enough buttons for all the abilities that would be necessary to have for one's units. |
Freedom bombs!
105mm shells of Freedom! |
so you had to make a comeback against a guy with an 11-13 record as OKW while being top 300(H)usf??
balanced!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh lol I didn't even check his record.
Idk if that's a fair comparison. It was like 1:30 am for me...
but lol, I see your argument. I'm 251 USF, actually. yay.
Although, in the past, with Wehrmacht for example, I was close to 200s (like 315) and then got a twenty five loss streak and went to like 2500. It all depends on one's mood and fucks given. |