General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 07:47 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
I think that Volks shouldn't have a snare, but rather a panzerfaust upgrade that gives them access to fausts that won't damage engines. So if you need some quick AT you got some disposable shit ready to use. It would be an interesting mechanic, I think. I would've preferred that to a 2x StG. 44 package. OKW have too many long-range infantry squads. (Pfusiliers, Obers w/ LMG34, JLI --not sure if that really counts, and Fallschirmjaegers which are kind of a silly unit with their FG42 having good dps at every range).
Pfusiliers need a popcap of 8 or 9 and a reinforce increase. If Relic would take the time to do this, maybe they could pull a UKF and get a reduction in reinforce cost at vet 5 or some stupid shit.
Not only did I play extremely poorly, but this was the first loss in a 20-something loss that took me from the mid 400s to nearly 2,500 in the (old) leaderboards. That ISU though...
I was also a lot worse a few years ago and have learned a lot.
Ultra high realism is what made Steel Division fail. It's a fun game but it has a high level of skill required at entry. Not just of military knowledge but of game knowledge (the first time you enter the build-your-deck screen is pretty daunting).
Thanks, Tobis! I only have fifty or sixty Soviet 1v1s so I'm not super experienced.
I think it's funny how the new ladder system works. On paper I must be super good (top 200 is so great!!!!!) but because of the 4 week expiration of ranks the skill level seems to go down (until, I dunno, top 50? top 20?).
Honestly it's not so much about tanks as it is about fuel. If you've got the fuel advantage or are at an equal footing, players usually get a light vehicle to press their advantage. It forces your opponent (usually) to get a hard counter like an AT gun. Some light vehicles counter each other (T70 soft-counters Luchs; Puma is a hard counter to light vehicles) and some players rely on their superior micro to keep vehicles at bay (Aimstrong's heavy T1 ostheer strat that ignores T2).
On the other hand, it can be hard to get a tank because you're constantly low on manpower. When that happens, you should pick different engagements and/or save your manpower for a tank. The latter is risky because your opponent can cap the map and push you when you have little to no forces on the field.
I've played games where I'm on the backfoot and my opponent gives up on building armour because -- due to my skill and their mistakes -- I quickly destroyed any armour they brought on the field.
To answer your question specifically, it really depends on the faction, the map, and build orders (yours and your opponents).
Light vehicles are good to press advantages. Sometimes, you see competitive players double up on light vehicles against weaker opponents to close a game faster (double T70, Stuart, etc.). Oftentimes as Ostheer if I've had my fuel cutoff and/or know that my opponent has had a high fuel income, I will go for a StuG III rather than a P4. I almost never go for an Ostwind; maybe if your opponent is nearly base-pinned an Ostwind is appropriate.
As soviets I like to get a T70 for its anti-infantry capabilities. Sometimes I will opt for an Su-76 instead to deal with armour. Sometimes, even, players forgo T3 altogether and rely on AT guns (true to many factions) and call in vehicles due to low fuel incomes. This is because it is often cheaper to wait for a call in tank than it is to tech up, build the base building, and build a mediocre tank. Why get a P4 when you can get a Tiger 5 minutes later while successfully holding off enemy armour?
If you want some specific feedback, I'd recommend uploading some replays or even timestamping a YouTube link in a strategy section of the forum and ask why a player did this or that.
edit: I'm drunk and proud of myself for writing this while inebriated. Pls hi-five me.
Hey, just looking for some feedback here. I thought my early game was very rickety in that I got outplayed and let the OKW player get the house.
What should I have done differently (capping, build order).
If you'd like to watch the rest of the game, feel free. I let one squad die in the mid game cuz I forgot about it (almost happened a couple other times, too). Overall I thought my micro was pretty solid, though. I thought I was going to get rekt because he's rank 150 something but I guess I was wrong.