Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Today, 04:13 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Today, 04:13 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: Inconsistent voice warnings14 Jan 2020, 07:11 AM
I'm pretty sure your issue is the result of various bugs. Often voice lines won't trigger even when they ought to. In: COH2 Gameplay |
Thread: Lengthy 3v3; looking for some help!23 Sep 2019, 23:45 PM
The biggest issue was Richard and I, trying to push against a KT + Elefant combination. I'm sure there are micro issues here or there but perhaps there's a better commander choice or other tactical/strategic choices that could've let us win!
In: Replay Reviews |
Thread: Slogging 4v423 Sep 2019, 23:43 PM
Whew this was quite the match! Looking for a replay review. Check it out here Edit: Could an editor change the title from 4v4 to 3v3? My brain is mush In: Replays |
Thread: Fallschirmjäger is very OP!17 Sep 2019, 02:17 AM
I don't want to pretend like I've read all of the discussion here, but after playing a few games (4s, with a buddy or with a whole arranged team), I can say that fallschirmjägers, in their current state, are bit too overpowered. I'm not sure how to change them, but they're just too strong in infantry vs. infantry combat. In: COH2 Balance |
Thread: Sniper Poll: American and OKW Doctrinal Snipers9 Sep 2019, 03:40 AM
Unfortunately, no new commander will be added to this game anymore What's your basis for saying this? I thought this 18-24 months ago but after DoW3's flop it seems that Relic is reinvesting into coh2. Hence the balance patches & preview mods as well as the new or revamped commanders that we've got over the past two years. on topic: I think snipers are fun but i understand why people don't like them. Adding snipers to the other two factions would reduce asymmetry which is an important aspect of the game that keeps it fun and interesting. In: COH2 Gameplay |
Thread: Caches in 3v3 & 4v46 Sep 2019, 22:34 PM
Well, you are messing with teching, but the idea is that the increased number of points on the map would minimize or even negate the lower income of points or caches. I don't think the maps are big enough or with enough strategic points for a change to resource income like I've suggested to work but it's certainly something to be considered in CoH 3. I don't think VPs are an issue; there can still be three of them to fight over (five feels like a lot in Lorch Assault but the map is limited in effective size due to the castle). You just have more units fighting over the same quantity of VPs when comparing 1s and 4s but how exactly is this an issue? It might be worthwhile for Relic to explore limiting population cap at higher player counts (and potentially increasing player count), creating a more team-based strategy game. It might be something similar to the Total War experiment with the 10v10 matches where each player gets three units to command. In: COH2 Balance |
Thread: Caches in 3v3 & 4v46 Sep 2019, 16:49 PM
While caches are certainly an issue in 3s and 4s, they are more of a symptom of the way that the game's economy is structured as others have pointed out. It would probably be better if the income of territory points and/or caches was scaled down depending on the number of points present and/or player count. Caches could be fiddled with too, perhaps with increased build time or gradually increasing in income the longer they are in place (the same could be done with points too, making de-capping even more punishing). But basically the resource mechanics are stretched to the limit in 4s and customizing unit costs based on map size or player count would increase the learning curve, I think, forcing players to memorize more values. In: COH2 Balance |
Thread: What is StuG TWP supposed to do?2 Sep 2019, 01:47 AM
Well, it's bad if you have veteran squads because the buff for Combined Arms is sometimes worse than the veterancy bonuses that the ability replaces! In: COH2 Balance |
Thread: 1v1 Penal Build Questions1 Sep 2019, 02:50 AM
Thank you, Shadow Link! I appreciate it a lot. I was cognizant of the "penals with PTRS are trash vs infantry" (not sure if that's the exact quote) so I was reluctant to do so but I see your point in having one to deter the deep-diving that can be so punishing. |
Thread: 1v1 Penal Build Questions31 Aug 2019, 10:09 AM
well here it goes My opponent is rank 391 after losing to me in the above match but it was a bit difficult. The match before I lost to someone of a similar rank (thanks to Pfusiliers and aggressive early play that caught me off guard) but earlier today I handily beat a couple people in the upper 100s or lower 200s so If either of you would be down to give this a detailed overview that'd be great and I'd really appreciate it. |
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Latest replays uploaded by Gbpirate
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VS~TAB~ GBPirate Guitarninja Dank MittenZ™ ~TAB~ NinjaWJ ★RX-0 Unicorn Puppetmaster Choccy Starfish ~TAB~ NapalmBalance mod 4v4by: Gbpirate map: Lienne Forest1-913
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