General Information
Broadcast: https://www.twitch.tv/HappyPhace
Youtube: http://www.youtube.com/user/HappyphaceGonnaHap
Steam: 76561198006612261
Residence: Australia
Nationality: Australia
Game Name: HappyPhace
i wonder why ppl only post replays where they win
actually not the RNG saved you, the tons of squads i lost won you the game
I've actually wanted to post some replays where it was a good game and opponent beat me, but out of respect I leave it up to them if they want to post it, since it was their victory.
*&%^ Stats Tracking Im so sick of F'ckin stats tracking all it does is encourage cheaters and make it risky and scary and stressful to even try out new strategies - promoting ridiculous amounts of smurfing and other bs. Stats Tracking is not fun ruins the fun of games and contributes to the decline of gaming communities everywhere.
Removing stats in any mildly competitive game is a backwards step. Its a simple decision whether or not you decide to take heed of your stats. Frankly, its better than a system that panders to the participation-sticker mentality that society seems to be heading towards. Have you heard about youth sports clubs where neither team wins or loses for the sake of the well being of the children? How ridiculous is that? Same thing here. Competition is good. I agree to an extent it can encourage weak minded individuals to cheat, but for the majority, it encourages self-improvement. If you can't handle it then ignore it. If you can't ignore it then play more casually.
Personally, I stopped worrying about my rank when I realised that this game is literally half the daily player base (somewhat more) than vCoH was at its prime lol. I might start caring if CoH2 got "big". Wow!
I think Ostheer vs Ostheer is interesting and makes the commander choice much more relevant than in normal matches. Plus I love all the additional voiceovers they did for bro-on-bro action, they talk about traitor PziVs and such...
It all comes down to micro, army composition and RNG, if that's boring, so be it, I really enjoyed the mirror matches I did in one of the early tournaments.
Really? Haha that's actually really interesting. To your second point, I thought just as much that's what it would be like, micro and tactics having a much larger impact than anything. A 1v1 engagement between two P4's would come down to RNG no doubt, however the player who manages to get a Pak/shrek squad into position will obviously out play the opponnent, and that's just one possible event. I'm struggling to see why mirror matches would be "boring" and "brainless".
@Affe please explain why you found mirror matches boring and brainless.
Like mirror matches? Play custom maps or extremely boring tournaments as the one we've had in the past.
Yes but WHY was it boring, I wasn't around at the time and only recently started playing and haven't had the chance to play any mirror matches. Please state your reasons.
I made sure to google the topic in case it had been discussed recently but the only thread I could find was one from late december 2012 - march 2013, which is before the june release.
Almost 1 year after release, can anyone give some good feed back on how mirror matches play out? I actually haven't played one yet so no idea if they are extremely gimmicky or cheesy. Any particular reason why they were never added in auto-match or considered for tournaments? I know the main argument for a lot of people is that "it doesn't make sense", or that its not historically accurate. Personally, I've always found the realism/historical accuracy argument amusing since literally next to nothing is realistic about CoH, aside from the fact its based on a real war and depicts weapons and vehicles used at the time.
From a competitive game sense, any good reasons to not add mirror matches to auto-match?
I just wanna point out if tarnished reputation is a punishment for any of these players, if they really wanted to continue playing CoH2 without being called out as a known cheater, they could simply use the new Steam library share option, which allows you to grant access to your entire library on another steam account so long as you give it permission. For CoH2, this actually gives you a fresh CoH2 stats sheet, and a new name to boot. When you play automatch, its treated as a fresh account and you have to re-do your provisional games. You can still use all the commanders you purchased on your main account, however the account starts from a fresh rank so bulletins have to be re-earned.
So really, all this did was force those players to ditch their favorite alias as they know it. I'm guessing in future when bans do go out for future cheaters, shared CoH2 accounts will both be banned from automatch? Because currently the family-share feature completely bypasses this punishment, unless of course they really loved their alias.
So, you're telling me that a system that will always work eventually is bad because it's not a zero-tolerance rule which instantly bans everybody? Sounds bloodthirsty and short sighted.
Honestly, yes. Zero-tolerance in regards to unfair competition and cheating applies to many competitive institutions, not just in gaming but IRL too. Valve have set the standard, caught cheating on a VAC secured server and you are banned from playing on all VAC servers, however that individual can still play with bots, custom games, private games with friends, non-VAC secured servers, so they haven't lost total ownership of their account.
Even Blizzard, who have a 3 point strike system for WoW, will outright ban your account if you are caught using unfair 3rd party software. They will give warnings only when it has been suspected that the account was using 3rd party software. So perhaps that was the case here, Relic only reset the stats of these accounts because it was suspicion and not a 100% positive map hack detection.
But when it comes down to it, if you are caught cheating without any doubt, zero-tolerance should be applied. Individuals caught can simply purchase another copy if they want to play auto-match, simple.
Those 14 got off lightly. Straight out ban from automatch is what they deserve. Its the same in any other online game. People cheating in CoH2 never crossed my mind over the last 3 months I've been playing, but at the same time its not surprising to find out that a small number were actually doing it. That being said, for the amount of people that actually play automatch, for only 14 to be detected is a pleasantly low number.
Again, putting content behind a paywall in a multiplayer environment is detrimental to the gameplay experience. Commanders gets you new tactical choices, choices that you only have because you payed for them.
That is fine in singleplayer. Comp stomp away, but let me have the ability to NOT play against people who buy commanders.
Let people use filters that excludes Commanders, and this wouldn't be an issue at all. A site like Coh2.org could easily have a "Coh2 Commander Filter" with community approved Commanders. Of course this will lead to other problems (like longer ques), but it will put and end to the 'unfairness' argument.
A lot of people are missing the point with the DLC from Relic. Monetization is fine, but selling DLC should not come at the expense of multiplayer balance and quality, and that has been the case with almost every Commander so far. No doubt Sega is pushing the agenda on DLC (I dearly hope), but it can be made with much more elegance and thought then in it's current form which steamrolls the game and forces new and contrived meta games after every release.
Nailed it. Theatre of war? Sure. Skins? Sure. It really doesn't have a place in CoH2's moderately competitive automatch though. Wouldn't lose a wink of sleep if all of my DLC commanders that came with my collectors edition were exclusive to theatre of war/skirmish.
The next best option of course, is to allow them to be earnt through gameplay. Give them almost exorbitant exp requirements so as to eventually cause a player to become emotionally invested by the time they unlock 1 or 2 DLC commanders, thats when people start paying for extra DLC. But there is still that degree of fairness where a player can simply play the game to unlock "premium" commanders.