Did you opensource your maps? because without the sourcefiles one cannot edit . I`ll have a look then. If anybody else thinks his or her map would do great to introduce a new game mode to the community, please, do so post here. i will be of all assistance to add the game mode to the map! (it is really easy though).
I have some doubts if that slope with the turn on the right is a good thing for a convoy though. the convoy make take too long there to make the turn, but i guess that would just make it a great point to attack it. also the part around the mill needs to have a road connected, crossing the railroad (where the wooden house is right now). to the far left there is only a railroad exit, the road ends in that trains area, for visuals it would be better if there was a road going ALONG that railroad into the tunnel, so the convoy can drive through it and still make sense. other than those change that map would be great. checking the red rock canyon now.
OH, that maps layout could not be MORE perfect for this gamemode. downloaded it now, playing it, the trucks could easily spawn on those roads, drive from one side, to each base, back out the other end. oustanding sir.!
your map Over and Under seems perfect for this gamemode! Do you want to add the script or should I? It is really easy. all you have to do is add SCAR markers with the proper names and proximity circle for the script to work (which are all easily explained in the read-me that comes with it)!!!
Thnx for the offer PureBunk. Let me have a look there. Yes they spawn in, drive over a path of chosing and have to make it safely out again. They would optimally drive for both sides somewhere through the middle of the map, but stay slightly on the defends side. The path also has to cross the base and the convoy drives out through it again. For optimal gameplay that would be, if not possible they would spawn close to the base. like if you would tilt the map to be a diamond, they would enter the map slightly above and below the right corner, drive to the teams base and back to the other left corner.
AI_LockSquads() that wasn`t too hard. nvm thnx. Next post will be the script release!!!!
I need: A mapper that wants to help me get this script promoted! If anybody has an unreleased map that would go with dynamic combat and is suitable for convoys, let me know! (or i have to map one myself, which will take forever right now for me)
I have the 'mission: CONVOY' gamemode now basically finished for pvp!
I have run into a problem though. when i have squads enter the map using the createsquad function, but the player owner is an AI, the squads don`t listen to any of the prescripted commands (cmd_move()) etc. How do i fix this problem? is there an easy solution, or do i have to start messing with AI now?