General Information
Register Time: 7 Jan 2014, 10:34 AM
Last Visit Time: 27 Aug 2024, 09:00 AM
Steam: 76561198028932492
Nationality: Turkey
Timezone: Europe/Istanbul
Game Name: Erguvan
skipping major means that you cant get sherman.. which is too bad for me as usf cause sherman is the one of the best meds and usf army really need it in late game
Simply dont use it then... I found many reasons to get it. And people do, too. I wont even write them down since this thread is idiotic.. this answer is enough
I dont understand the people on the forum shits the game all the time.. Then why you are here and you are wasting your time to its forums (even not mentioning playing it).
All games have some bad sides/points. If you wanna talk about them, make it just a discuss or talk about it not shit the game..
Sorry for my English, I hope I give the point of my view
I have used this commander and the ability in a few games against different enemies. (build order was; 1 RE > 3 rifle > ambulance > captain > para support) Here my notes;
if u have early game dominance using 2 of RE, you can easily float 900 mp by the time u reach 7 CP. (the price is ok for me). getting 2 squads of paras upgraded is a big AI and nice AT capability increment (consider no munitions spend). Due to having free upgrades on paras, you can give rifle squads bars easily..
waiting to reach 7 CP, you always need to have some AT capability (against flak ht, 222 etc). So, you should get captain to counter the vehicles until 7 CP 57mm paradrop.. But, if I unlock the t3, that means I can get 57mm, then why I need the paradropped 57mm ? So let me unlock t2 to save some extra fuel to get m8, if I will need to have 57mm lately, I will already get it at 7 CP from air. Yet, I have no AT capability to counter early vehicles (except for bazooka upgrade).
To sum up; it is really nice commander (m8 and para support) if your enemy isnt going to use hard core AI tactics