Does anyone know the correct scar commands for disabling blizzards on winter maps? |
If I remember, exported maps go into My Games/Company of Heroes 2/Mods/Scenarios while subscribed maps get placed in Mods/Scenarios/subscriptions. Subscribed maps are given a set of numbers for names. I usually just match up the date modified to the one in the workshop to figure out which map is which. |
If I remember right they're in MPXP1Scenarios.sga, located in Company of Heroes 2/CoH2/Archives. |
Thanks for the info.
You wouldn't know about my original question regarding the Soviet War Machine ability would you?
It's the campaign ability that replaces fallen medium/heavy tanks with T34s when activated.
I've gotten it to work fine in a multiplayer map but I wanted know if it's possible to change what unit it calls in. |
I don't plan on publishing my maps anyway. I just use them myself and among friends. It’s more for my own curiosity and finding out what can and can’t be done with map scripting.
Another question, what determines what row an ability gets placed on?
For instance, there’s a handful of abilities (mostly tow ones) under global abilities that get placed in a row above normal commander abilities on your ui.
Is it possibly to alter what row an ability occupies?
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I've been messing around with commander abilities in my personal maps for a while by adding and removing different abilities and making custom commanders, but I was wondering if it's possible to alter how an ability works.
For instance, is it possible to take an ability like "Repair Station" and have it show up for Pioneer Squads.
I figured this might be a stretch, but I'm also interested if there's any way to change the ability "Soviet War Machine" to either produce a different type of unit and/or change which units count towards it.
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Thanks for the info. Very helpful.
I don't suppose it's possible to alter the min and max camera height for an individual map is it? |