OP updated. |
Play some GOOD ostheer players with this gay abuse tactic. LUL |
ok I did most of the tuning...*and ran into issues so this will take longer than I thought im testing and tweaking it and then ill add all the doctrinal armor to the T4 building(which takes the longest time ) |
Give it a pintle MG and 80 damage,
or delete it, replace it with a 6 CP Chaffe light tank, and give the Stuart canister shot. |
Light vehicle anti harassment?
Quad m20 Stuart all shut that down fast.
Falls are much more dangerous cuz of the Faust and possible follow up by a surprise puma or luchs.
Also I'm pretty sure infantry flamers take forever to burn down houses since the flame changes, I may be wrong tho
Regarding the sniping and general stomping of your rifles; you need to buy an ambulance and bars like, fast. |
I'm pretty sure the LMG grenadiers that come in this halftrack still have insane vet 2 rifle nade range as well since they're a separate squad.
Unless it was changed, then I stand corrected. |
Lol imagine a 200+ damage unit crushing infantry like an m10.
The mass uninstall would kill the community. |
for every 1,000,000,000,000 balance threads there's 5 state office threads |
Ok no prob. I'll have to start on it and be done with it tommorow America time,(so 24 hours from now it'll be up on the workshop)
I'm not at home with mah PC right now. |
Counter play of doing suicide all-ins into at gun walls and mines? We already had it with ISU.
360 hp would make it die to something as trash as a well flanked' puma. 70-80 fuel to counter a 140 ALL IN arty piece.
Have you heard of the concept of trading? It's like you believe units should never die unless the user goes completely full retard.
The ISU had 1 billion HP and a gun that fired and wiped every 7 secs, compete with Stalinium front armor and cheap NON DOC mines and guards. Could only touched by elefant.
The calliope I'm suggesting would be less durable than a luchs, and would be "protected" by OP USF mines and anti tank.
And lol at USF at wall. One player buy elefant Panthers and pak wall for jacksons other buy werfer for "USF at wall" . Recon. Call Stuka CAS. Drive directly at calliopes with everything. Blitz away. GG.
Yet you propose exactly that with -50% damage from rockets on retreat.
i proposed that because certain people here have a problem with rocket arty being lethal. My preferred solution is leaving it alone lethality wise.
BS. Infantry dies to mines on retreat paths, it dies to demos, it dies to light vehicles and overextension, it dies to flanks, grenades and RNG mortar shells, it dies to tanks, it just dies. Everybody loses their squad in a course of games, and vetted and double upgraded squads should be a factor in late game, not something which would be erased in one barrage.
BS, losing squads to mines on retreat is a combo of bad luck, bad usage of infantry, and blatant over extension without a sweeper.
Flanks? Grenades? Leleleleelele.
Light vehicles do not squad wipe a damn thing late game. Shouldn't wipe anything early game unless you don't know timings. Aka when to pre-retreat.
and neither do demos unless again you refuse to buy something as basic as a sweeper. Or you're USF, Brits, whatever and don't even have demos to begin with.
The only things that comes close to wiping infantry "regularly" without a huge user mistake is tank shots, especially heavy tanks, and support guns(and the rocket arty you want nerfed into the next demension LUL)
At worst you lose a squad per barrage every minute or so if you're not blobbing. And even the OP werfer can be dodged sometimes if you hear it.
You wish calliope was only good against infantry. It good against everything short of tanks and wipes OKW trucks in 2 barrages on med range, exactly what kat where doing when relic decided to overbuff it beyond any considerable reason. And together with werfer it wipes blobs and single squads alike, causing tremendous amounts of bleed by very little effort.
ok so it's Good vs what it's supposed to be good vs....including equally cancerous turtling. What is your point? And don't 2 priests do the same thing to an hq truck for cheaper??
You must make counters work by using them right, which is not the case with werfer and calliope.
What are even the counters to artillery wipe machines.? I haven't played a billion hours so I wouldn't know. A arty hunter, an off map, or counter battery.The calliope can't be hunted because it's too durable. It can't be Counter battery because it's too durable. It can kinda be hit pretty hard by Stuka loiter CAS off map even right now with 640 hp..My main argument is for it to be way less durable. Which would make it beyond counter able based on the concept of trading. Assuming everything goes to shit and you lose your hunter vehicle.
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