Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: [Scrapyard Game] - Nice Avatars29 Mar 2016, 08:58 AM
kamk's cat is one of my favorites actually In: Scrap Yard |
Thread: OKW Command Panther veterancy is a bit broken29 Mar 2016, 01:09 AM
If you let command panther get vet 4-5 you deserve to get bodied. where its 1v1, or 5v5. Cpanther isnt like OKW infantry where they get vet 5 from simply breathing. It takes some serious screw ups/throws by the allies or some amazing panther driving by the axis player. even then, Ive yet to see one outside of cheatmod. In: COH2 Balance |
Thread: Grrrrrrrrr29 Mar 2016, 00:19 AM
You couldve went for a lmg zook mix. You had the manpower for some extra RE's and muni caches. Then you can still go double sherman + jackson, whatever, and use them with without worrying about a panther diving you and murdering you.(unless he wants to charge into AT nades and zooks) Your armor composition was fine really, it was just the way you used it. If you get that second sherman, do something decisive with it. Especially if the fuel is 'even' like it was. |
Thread: Grrrrrrrrr28 Mar 2016, 23:43 PM
No problem. OKW and USF are hardcore snowball factions, but between the two OKW is the best at it. Once they get rolling..... It gets way harder for you. Best thing you do is stop the snowball instead of trying to match or outlast it. As OKW, you HAVE to go for wipes on riflemen squads or officer squads, kill the enemy ambulance... Those kinds of things..and it has a similar effect. The game will just go way easier for you. |
Thread: New player trying to get into the game28 Mar 2016, 22:59 PM
Thanks. What are some decent doctrines? My current lineup when going into a match is Mech Assault / Osttruppen and third is either Mobile Defense or Elite Troops. You got the doctrines and faction For your playstyle I think. Those are the best aggression doctrines ostheer has, Especially for early-mid game. Make sure you build T1 "eventually". Skipping it initially is fine, but it barely costs anything past the early game. Skipping it outright or forgetting to build it denies you the ability to use Panzerfausts on ostruppen, so be very careful doing that. OKW is stupidly strong, some say overpowered. They can be literally anything. They're very Aggressive in all stages of the game, and have good(but not the best in game)defensive options. They get dicked hard by British, or Soviet maxim spammers though usually. You do seem to do well with ostheer, so for the moment I'd stick with them, learn them, and master them. Become a god. In the meantime, and to switch it up, you can play some british(don't buy advanced emplacements doctrine if you do,it's a p2w crutch) Ostheer skills translate very well to British skill because the factions play very similarly, with certain differences obviously. So right there, you got an Allied and an axis faction under your belt. You can also grasp USF and soviets very easily based off the way you play, as they're all about aggression and light vehicle play as well. In: Replay Reviews |
Thread: New player trying to get into the game28 Mar 2016, 22:28 PM
no problem! That mindset is a great high level mindset. You had that guy on his ass. Just more mines, have AT prepared and you'll be on your way. In: Replay Reviews |
Thread: New player trying to get into the game28 Mar 2016, 21:59 PM
Youre knowledge of cap order and cutoffs was good the way you capped the map. Ostruppen is a great newb commander because ostruppen are much more forgiving than grenadiers. You had a really good start. but, Heres how you can help keep those starts going; Putting too many squads in buildings:Doing this is actually ok sometimes. Ill explain, since you're new you may not know this. Troops can only shoot out of a certain amount of windows. Most buildings have between 4-6 windows per 'side'. Some have 0 windows. Some have 1 window. In this particular building in the screenshot above with your two osttruppen in it, theres only one window facing the south, which means only one guy can fire out of it. Theres 4-5 windows on the west side of the building, so 4-5 guys can fire back on that side. So, You had 12 guys in that building, so do the math. Youre wasting firepower by putting them all in one building Either way, what im getting at, is you can only benefit from putting one squad in most buildings if you want them to actually return fire.. Otherwise the rest will just stand there and not fire back because theres no window to shoot out of. Be careful with buildings with no windows or a small amount of windows, such as this shack. Theyre especially death traps for MG's. NOW there are times where you CAN put two squads in a building and it will make perfect sense, but only with team weapons. Why? because while doing this, enemy squads will target random individual models in a building, So for example if you have a MG and an ostruppen in a church like you did, the enemy will shoot at both the MG and the ostruppen models at the same time, which overall reduces the damage to your MG and ostruppen, unless theres a nade thrown(Which if this happens, you will take huge damage to both squads inside, like what happened to you during this game.) So this: was okay, but its risky.( I wouldnt do it myself) just watch for nades if enemy infantry get too close, and dont make a habit of doing this. Enemy vehicles...Again You did an amazing job for being new. You wiped alot of your opponents squads, and you had a bunch of light vehicles. The USF m15A1 halftrack you fought against SHREDS ostheer vehicles,unless you flank it with the 222, or have a pak40 ready. However, you have access to teller mines which one shot all usf, soviet, and british light vehicles. When you take an advantage against uSF early game, ALWAYS plant tellermines vs their vehicles as its their only reliable mechanism of comeback. Here are some good teller mine spots on this mapPlace the teller mines where you see "Game Paused") They also do extreme damage to the Pershing tank that you encountered. You clearly seemed unprepared, as it came ' out of nowhere'. considering your advantage. Its decently dealt with by Pak40's and the STUG assault guns, you just didnt have them when it arrived. Mainly because you overinvested into light vehicles without finishing the game. But youre new, so thats ok. So Ill kinda slow down feedback now unless you have more specific questions... but those things are why I believe you struggled this game. In: Replay Reviews |
Thread: Grrrrrrrrr28 Mar 2016, 17:56 PM
also nevermind what I said about you "thinking the early game went your way" I was thinking of some other replay.. my b. i edited it |
Thread: Grrrrrrrrr28 Mar 2016, 17:47 PM
So to summarize you basically let him get away with a ridiculous build of fallschrimjager spam and no battlegroup HQ healing into panther because you didnt go for enough wipes. The early game engagements didnt go well. You both made bad mistakes in inattentiveness. This next part is depressing; I put control groups on the squads you let escape over the game: The fallschrimjager you let get away? ended up wiping almost all of your vetted riflemen with their cancernades combined bad retreats on your part. The Volk you let get away? Got vet 5, survived the game, and killed one of your shermans. Was also his only anti tank for a good portion of the game until the panther came(which is why im killing you with the "You let him get away" speech Also that MG? Vet 2 and was crucial in controlling your infantry. Imagine if you had stolen it or wiped it. Your manpower float was criminal. Some sort of cache. Another pack howie. Anything. Fuel or Munitions caches... Anything. But never let float like that happen, or youll lose 92% of the time. OIne thing though, DO NOT build more riflemen because 99% of the time you wont be able to micro them all and youll just lose them. If you blob them all you'll get rekt by a stuka or werfer or something M20 got vet 2, but after that was not utilized enough with its insane vet sight+speed+ a jackson to finish off the panther(Which you also let get away multiple times when you had 2 full health shermans+ a jackson to chase him with) And yes, these are all little minute details im grasping at. Little things, little things. but thats all it takes to lose, especially as USF vs OKW. |
Thread: Tiger vs Pershing27 Mar 2016, 19:27 PM
Just look at the "exclusive" field in the attrib editor or xml. No testing needed. Combined arms infantry and vehicle aura modifiers are set to true meaning Other similar modifiers given from vet, or another aura wouldn't stack on the combined arms one. Technically that means a vet 3 Pershing using combined arms would reload slower. But it also means you're getting more sight and range in exchange for 20% slower fire rate. It's best suited for low vet vehicles pretty much. Same thing with the infantry aura, it's not giving you crazy stats on your riflemen. It makes a vet 0 perform about on par with a vet3 rifle, and makes a vet3 rifle simply see farther. In: COH2 Gameplay |
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Latest replays uploaded by CookiezNcreem
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VSatank MarkedRaptor ⍟USF⍟QueenRatchet123 CookiezNcreem ✪[ƒocus]™SHS海 德意志非洲军团 [ƒocus]™Alexandro 千影USF WHOOPING ASS IN TEAM GAMEby: CookiezNcreem map: La Gleize20-3,109
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Company of Flames 2: VS BRAD from relic(DEC Balance preview)by: CookiezNcreem map: Angoville-6,464
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