I feel like you played an ESL smurf, from NA most likely. Maxim spam and partisans...
The maxim spam into AT partisan is the soviet's Anti-OKW. On open maps with no buildings you can attempt to rush a Luchs, so just play defensively, hold whatever buildings you have on your side of hte map, and pray. On closed maps like La Gleize breakout or whatever honestly theres just not much you can do unless the soviet player just screws up royally.
You can also try Firestorm doctrine if they camp the buildings with the maxims, but I doubt that would be enough.
Sorry if im being short, but im just being honest.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Maxim vs OKW - Need some help10 Apr 2016, 22:25 PM
In: Replay Reviews |
Thread: suggestions on dealing with emplacements better.10 Apr 2016, 22:09 PM
On that map,The pit was fine, it was in his base, and couldve reached the middle VP. his bofors placement was awful, and he didnt have advanced emplacements to make up for it. Watching it you outplayed him pretty hard really, you couldve been more efficient but you took them out. Only thing i can say is use the mortar halftrack, normal mortar AND some paks if they go that heavy on emplacements, especially if you see BOFORS first, which means he cant really respond to your Mortar halftrack with anything mobile until a cromwell comes out. Except when he plays advanced emplacements and can counter battery you to shit, but thats a different story You had spearhead doctrine so.... could've been an Ez game, ez life. Which it kinda was anyway, so wp. (Dont do anything I said vs advanced emplacements) In: Replay Reviews |
Thread: Best USF Elite infantry?10 Apr 2016, 21:28 PM
they do sherlock! youre just crazy. I played with recon support a week or so ago and they definitely have it now. In: COH2 Gameplay |
Thread: calliope = OP10 Apr 2016, 14:45 PM
moved to coh2 balance In: COH2 Balance |
Thread: Dealing with Campers10 Apr 2016, 04:01 AM
TL;DR OKW camps with flak truck. Auto lose since cannot kill. Not true~~~ So I brought all my men to the right side. Then I lost the early game(riflemen bled to death, RE wiped). Let me give you some tips for this. vs Sturmpioneers, double pioneers, triple kubel, whatever, you will have numerical man v man advantage for the first engagement if you play it right. And you did, at some points during this game. This is how you should engage okw squads early game. Do this! Alot! Never fight one v one engagements unless youre just totally out of position and have no choice. Engage only when you have two squads to fire on one, or, if thats not possible, basically have your troops in position where they can focus down sturmpioneers if they try to advance, and win at mid-range in a shootout vs Volks. hopefully, this makes sense. if not, I can get in game with you sometime with you and show you what I mean. When you go 4 riflemen, try to get an ambulance after you tech your officer. I would even say get one before you get a light vehicle. Otherwise, 4x squads constantly reinforcing from being low health, will give you huge manpower problems, and your light vehicle timing will be harmed. However that brings me to another mistake you made, never EVER go 5 rifles early game. Especially with no ambulance. Its manpower suicide, and most players simply cannot micro 5 riflemen to max efficiency due to the way the squad has to engage. (unless in a blob ofc but dont blob )Instead of a 5th rifle, git an ambulance. You really couldve finished that off and won the game easily here... Brought more riflemen to flank and secure cutoff, then saw the truck. Have you read DevM's USF guide? Always engage with your full force when attacking. Attack from different angles. Smoke and flank. You did a half heart attack on a supported position and got nullified. Two rifles just sitting out the assault, enjoying the countryside. HE. MADE. ANOTHER. ONE. unfortunately, thanks to your previous mistakes, you had already lost I don't have meta commanders since Relic too stingy. Try Infantry company(its a F R E E commander) vs okw bullshit like schwerer HQ's on crossing in the woods. General crap:You probably neglected to use the stuart stunshot because you may or may not Use Hotkeys. Clicking the ability itself in the heat of battle doesn't work. It'll take 10-20-30-1000 games, but eventually hotkeying the ability when you need it ordered will become clockwork for you.. Not a good spot for your retreat point. Volks will see you as a target and envelope you. Any other questions I didnt answer, or didnt answer well... let me kno In: Replay Reviews |
Thread: Bren or Vickers K?9 Apr 2016, 17:33 PM
There is no difference in DPS. The stats are exactly the same. Regarding which one to buy, pick whatever's convenient for you. Vickers K does indeed sound more epic and aims a hair faster. The Vickers K costs 35-40 fuel to field but comes with a MOBILE reinforcement platform. Brens only cost 15 fuel, but you need to spend more manpower to get an accompanying forward reinforcement that obviously can't move like a halftrack can. It all depends on what you want to do really. In: Strategy Desk |
Thread: Ah yes, what to recrew that MG with9 Apr 2016, 04:50 AM
they dont keep slot weapons like thompsons or bars on recrew. Paras would keep their default carbine pre-upgrade But if the squad starts with like PPShs default like shocks then theyd keep those ppshs, upon recrew, and their armor.. so a 2 armor maxim with shock ppshs is possible, though youd have to eat the reinforce costs. In: COH2 Gameplay |
Thread: review requested plus some general questions on UKF9 Apr 2016, 01:13 AM
Rush the churchwith your starting section so this doesnt happen.Attacking the fuelIf youre gonna do this, bring your vickers with you so your sections dont get bodied. Relying on those AT sections was ballsy and led to you floating waiting on 2cp. Really as brits you always need the AT gun before you buy any emplacement(unless its the advanced emplacement bofors)or the sniper. Without it, and then the follow up mortar pit, the brit early game is just way too weedy. really just as I watch this game..I ponder and wonder, Why no emplacements? playing without them, makes it really much more difficult than it needs to be. They're your indirect, your anti garrison, your anti stalemate, your 100 range schewer hq. They prevent your expensive infantry from bleeding more than they need to. They're everything. They're the essence of life itself. Your float gave me cancerYou seem to be allergic to making economic choices, last time I watched your replay, you did the same thing. You had 800-900 manpower forever. Buy some caches. Buy a doggone emplacement. one pit here where the Sync error message is couldve covered the middle vp top VP and munitions, basically winning you the game. Probably couldve slapped their cutoff with a few 3 inch shells too. Im not saying buy advanced emplacements doc and spam emplacements like a **** head, but god bless, at least get 1 pit each. The first emplacement didnt come up until doggone near the 40 min mark and it was from ur teammate. Naturally, it got vet 3 in like 45 seconds and gave decent influence over the middle. Yeah you had the most kills, most damage and won the game but losing 241 models, leading the game in units lost as BRITS vs OKW and ostheer is unheard of. even during losses. The ostheer player picked a super bad doctrine as well and basically threw the game, in my opinion. even though to be fair he made an epic play on your sniper with his stg stormtroopers. Gr8 play Just buy a pit or two and literally that game would've ended in your favor in 25 mins flat.
|
Thread: review requested plus some general questions on UKF8 Apr 2016, 21:43 PM
Just letting you know, I did download this, so you haven't been forgotten. I'm still looking for time to actually watch it though. Will probably be done by the end of today.. In: Replay Reviews |
Thread: Flame hetzer dealing no damage in open cover.8 Apr 2016, 17:53 PM
literally every vehicle flamer and its accompanying DOT do the same damage. Yeah, the UC does the same damage as the hetzer. Yes the they all have identical modifiers against the different cover types. next time, If theres something you dont understand, visit the state office and ask about it there first at least. locked. In: COH2 Bugs |
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Latest replays uploaded by CookiezNcreem
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VSatank MarkedRaptor ⍟USF⍟QueenRatchet123 CookiezNcreem ✪[ƒocus]™SHS海 德意志非洲军团 [ƒocus]™Alexandro 千影USF WHOOPING ASS IN TEAM GAMEby: CookiezNcreem map: La Gleize20-3,109
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Company of Flames 2: VS BRAD from relic(DEC Balance preview)by: CookiezNcreem map: Angoville-6,451
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