My indecisiveness
At the beginning you look like you're more focused on looking at what the commanders have to offer than listening to the FOW for a kubel,or looking at buildings he might be garrisonning.
Try to have an idea of what you're gonna do in the loading screen. Look at his loadout,match up your commanders with his: "If he goes Breakthrough im going Infantry and im gonna try to do this"
Very PRO of you to use control groups.
The fighting position was kinda awkward. you shouldve captured that next point so he wouldve had to go there and deal with the fighting position to connect those munitions. THEN you place the fighting position on that cutoff.
Your opponent,no offense was pretty stupid to repair that kubel in red cover while under fire from 2 squads. Dont expect better players to throw you a bone like that.
You build a LT with 4 rifles and you said you go Infantry Company.
Like I said earlier,4 rifles LT makes no sense and leaves a huge gap. unless you're gonna go Captain as well. Ill call that Double Officer Tech.
Here are some good build orders/commander choices,Dont mix and match them and youll be fine on unit composition,all you'll have to do is Micro.
Against Ostheer,3 Rifles= Airborne Company,LT,M20,Paratroopers,AIRDROP AT GUN>Major>Sherman>DependsStrongest against Ostheer
3 Rifles= Armor Company,4th Assault engineer,LT>AA HT>Captain>AT Gun>M10>M10>Dozer Sherman,Strong against Ostheer.
4 Rifles=Rifle Company,LT,AA HT,Captain>AT GUN>Easy Eights>Major,Good against both factions but stronger against Ostheer.
4 Rifles=Infantry Company,Captain,AT Guns,Major>Jacksons>Priest Strongest against,OKW
4 Rifles=Recon Support,Captain,IR Pathfinders,M8 Greyhound,AT GUN,AT GUN,Major,Jackson,Good for 2v2.
I didnt list mechanized company because its not good at all and I wouldnt recommend using it unless you're trolling and dont care about winning or losing.
I put the best builds in bold.
Your opponent clearly isnt putting alot of pressure on you,and to be honest you didnt need an AA HT in this case. This guy was very passive. You couldve gotten by with this build - the AA halftrack because of it.
at 7:24 You needed to chase that squad, it was low on health. Wiping Axis infantry is very important.
When the Puma came,that is the problem with Going AA ht without a captain,or with going AA HT in general with Infantry company. If you dont go for that AA HT,and go Captain instead,you basically can have a sherman or a jackson while he has nothing but a puma that has to deal with your Bazooka'd Captain. Instead your LT sprays it and does nothing,and your 110 fuel investment is useless.
You start blobbing a little bit once you get m1919s,try not to.
You still have most of the map
When you engaged the puma at 15 mins,you shouldve just used attack ground. SPAM click the E Key,(Grid key layout) and click where the target is if you can "see" it but your unit wont fire.
14 Mins:
Now theres an ostwind and puma which basically counters your whole army since you went Lietnant and had no AT guns or bazooka captain to at least slow them down.
When your riflemen are over extended and theres an Ostwind, OR luchs.. Retreat. Immediately. even if you dont see the tank yet. RETREAT. These units are amazing at wiping units on retreat. even if you retreat as soon as you see it. these vehicles can turn a game around INSTANTLY.
You do have the advantage at this point though because you had most of the map,so now your jackson is Inbound and SHOULD counter his vehicles,and your infantry should handle his infantry,except you over extend your rifles again,and you retreat the wrong squads.
You're starting to lose the infantry war because of this.
Youll get better at that with time and repetition and experience.
At 17 mins you're also starting to look confused. You have a sherman,a bunch of vetted well equipped,infantry, and a jackson. GO!!! Go kill him!! Go get him tiger!!! Instead you pussyfoot around at the south fuel that you already have under control.
Now you're getting passive. You're getting scared. Go get him man. You were winning up to this point but now youve sat around twiddlin your thumbs and you let him regroup, I guess you were waiting on the priest which was a bad move. Only get a priest if youre dealing with things like a Pak43 or a strongpoint. What he had wasnt a strong point. it was an ostwind. you'll figure that out with time though no worries.
RETREAT your men!!! at 20 mins
When you want to kill something thats abandoned,or burn down a building,or destroy a tank trap,tc etc,click it with ATTACK MOVE NOT GROUND
You can do this to take out OKW Wire,abandonded team weapons,etc, with BAZOOKAS. and its much more accurate against abandoned units and vehicles than attack ground.
Your opponent was pretty bad,and in ways you were bad too,but thats what im here for.
Congrats on trying to get better instead of complaining about it. Anything else feel free to ask.