Still wierd, USF gets both qualitative and quantitave firepower in the early game. You can get 4 riflemen out before ost gets 4 grenadiers out. Followed by free lieutenant and then the brick wall obsidian armored m20. No matter which way you look at it you will be on the backfoot the first 10 minutes. As ostheer. Which is totally fine to a degree.
Riflemen are fine, hell even stupid free upgraded squads is ok balance wise. My whole issue is the m20 as ostheer. No competent player will let it get fausted ever. Even if you do whats the point exactly gets repaired in .01 seconds? Its invulnerable to small arms so you need either a pak or 222 to finish it off. The unit is basically free map control, just roll it up and kite anything. Screen with like 1 rifle squad and not even a 222 do much of anything.
Decrease riflemen cost to 260 mp, increase build time by 50%
Nerf m20 armor by 15%. Why should it be resistant to small arms fire considering how much else it can do, give it a sight bonus, buff its vet gain, i dont really give fuck?
Riflemen get buffed but takes away the super early quad riflemen start 2-3 minutes into the game.
Buff pak howitzer/bazooka/fix meta/whatever.
Just dumb how quickly USF can reach critical mass 5 minutes into the game where you basically have to rely on the USF player making mistakes and then pulling through just barely until armor starts rolling around where you can start actually trading effectively until jackson+scott rolls around by then hopefully you abused meta like a cunt and ur tiger or CAS wins you the game before they can bleed you hard enough. Just because they dont have pershing or some other BS doesn't mean they should have all the advantages early game.
...the usf salt.. ....is all I have to say........except the part with the M20.
an armor nerf would do nothing. That doesnt fix the problem.
It needs to cost 30-35 fuel, maybe MP increase to 400 as well really..nothing more nothing less. No reason it should cost so little fuel wise right now.
Doing that would domino all you said about what was so batshit overpowered about USF.
what you're conveniently not mentioning,is massive USF MP bleed in the long run,and delayed M20 AND lieutenant from going 4 rifles,as well as the fact that if ostheer resists the 4 rifle build with i dont know...combined arms? they will go ahead in the manpower war significantly. And they will almost always win the game unless they throw.
You know how you counter 4 rifles LT M20?? Dont play on la glieze,stalingrad, or semoisky,and dont be a silly goose and build 4 grenadiers vs 4 riflemen. Vs conscripts..yeah that makes sense....Why would you build 4 grenadiers vs riflemen. You will obviously lose every engagement ever,and then become outnumbered,and then...lose.....unless you are engaging 2v1 which isnt efficient obviously..
.....You have sniper(literally take one shot on a rifle squad and all of the sudden your grens win
,MG,pios with flames(which DESTROYS unhealed rifles,which is usually the case when they rush M20)...why 4 grenadiers. Surely you can be more creative..or smarter.. than that. You only have like 5 different starting units after all.
And regarding "Abusing the meta like a cunt"
If USF is being a meta whore,so can you. Its okay to be a wallflower in coh2.
Mech assault stookie tiger stall \ OpieOP />Airborne M20 LT tech
CAS LMG blob>Rifle company flame blob
Mech assault STUG EE \ OpieOP / also>Infantry LT M20. (However double m1919 rifles are kinda OP at the moment ill admit that
Every faction/matchup in this game suffers from lack of viable strategies, so I have to reference your sig-pic here..."Deal." with it. for like a week and a half.