- Pershing,with option to upgrade to Command pershing
- Calliope with 100 muni barrage
- Rangers
- T29 and T95 Heavy Tanks
- P47 Anti infantry strafe
- Riflemen at vet 3 receive 6 men,passive healing,and cheaper reinforce cost to help the bleeding issue
- M3 halftrack comes loaded with cav rifles
- M18 hellcat and chaffee
- B17 carpet bombing run,300 munitions
- Napalm incendiary Airstrike,just copy pasta incendiary artillery and delete phosphourus arty barrage
- Easy 8 with 800 hp stock,1080 hp at vet 2
- Mortar and WC51 in T0
- Rangers
- P-51 squadron recon sweep replaces other recon sweep(Covers whole map in one sweep)
- Lietenant gets On Me
- AAHT 400 hp
- M20 has bigger sight range
- REs get the anti inf soviet mines from defensive tactics(just copy pasta an rename)
- Thomspon Paras get camoflauge for ambushing behind the lines,para upgrade times are now much faster
Command WC51
- Cheaper bars, faster wind up time for rifleman grenades, faster smoke wind up time for smoke grenades.
- No more dancing for the captain, no more tanks getting stuck in wrecks which are blinded as well because of wreckage smoke.
- Reinforcement halftrack from the mech doc buffed to same health as other factions.
- WC51 having a little more frontal armor, or a cost reduction to 10 fuel.
- Ambulance being faster or without a fuel cost, major not costing so much pocap or buff the arty.
- Always give rifleman AT nades and change the vet 1 to something better.(Sticky nades)
- 90 mm AT gun emplacement
- Move team weapons (at gun. .50 cal, and maybe mortar) to t0
- increase wc51 truck frontal armor and a cost reduction to match the m5
- vet 2 rifes should get a reinforcement cost decrease by 1-2mp to help them scale. This make unit preservation more important.
- Allow for USF tanks the ability to crush dead tanks that block path finding.
- decrease cost of med truck mp by 50, increase its speed to be on par with OKW truck
- Add a USF late game tank, Pershing or give an upgrade for the Sherman to allow for a 76mm gun upgrade
- to keep them viable
- Add other arty options, mortar, pak howi(needs scatter reduced), and a late game Calliope with no operating main gun for balance.
- Add a late game USF non-doctrinal elite infantry other than paras that unlock after getting a captain.
make getting the lieutenant important, simply the USF tech tree by making it more like the soviets. Make tech required like wher as well as add it to OKW.
decrease the price of Sherman smoke by 10 muni. Fix the bug causing the tank to stop or make it a pop smoke like axis.
- Fix: clumped riflemen sections or decrease received accuracy as often time Riflemen will get wiped without the USF player being able to smash the T key to have them move. Often times the units will get stuck on one another causing issues with path finding.
- Adjust Gren Riflenade AOE damage to reduce the chance of squad wipe.
- Decrease the reinforcement cost of .50 cal
- Give RE's a vet ability for maybe a sticky bomb
P47 anti infantry strafe
Increase EZ8 health pool to close match the panther
Add light AT mines or other mine options other than the M20
- Increase 57mm gun pen to help deal with axis late game heavys
Feel free to add your ideas,i will add them to the list