I'd much, much rather these units be bad than be lolOP like they were.
I only see one issue with this... when you click on a "target" and it goes out of range the unit will start to follow. So you must click stop after each attack when the enemy unit goes out of range. Nice fix to that could be a "lock down" like the Marder III from vCOH. Without a cooldown to escape bombing runs.
The rest is just #L2P #adapt
Otherwise patch looks good so far.