Now, I don't play "PvP" at all really because I'm a complete chicken. However it does give me a different view on it all which mixes into my own feelings about it and why I don't do it.
Most RTS games, to my knowledge at least, are focused around the 1v1 concept while very few of them seem to focus more on team modes. When you look at other genres that are popular these days, MOBA's, FPS and to some extent even MMO's most of them are based in a somewhat casual environment where you end up playing with your buddies for giggles and whatnot. (I am well aware that there are still some 1v1 scene within FPS but I'm looking at the majority here)
To take the example of the MOBA's, I have known of several people who don't really find the games themselves all that good but they become alright because you end up playing with your friends.
Team games tend to take away some of the "Ladder anxiety" for lack of a better word for it. Because you're not going in there alone like you would in a 1v1. If you got into a multiplayer that is 1v1 based and get your ass handed to you again and again and you don't quite know why, it can be quite frustrating and depending on the person, it will either make them turn away from the game completely or try to find out how to get better.
If you enter as a team, you have other people who can help you out with how you play and work together.
Of course, you're all welcome to just tell me to "amg stfu nub" and I'll agree with you on that, I have little experience with the CoH2 multiplayer beyond comp-stomps currently. But one of my points here is that I think it might be a good idea for Relic to actually look into what can be done with team games to draw in some more people, which of course might give problems with balancing 1v1 and the team ones but yeah, there you go.
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