Guess where brit infantry needs to be at all times to be effective?
Haha Yeah, I don't send my Riflemen, conscripts and grenadiers into cover, cause - you know - they don't get an off bonus like infantry section. So cover its pretty useless for every other faction.
Brummbär is OP. It should be atleast! 300 Fuel. If not it needs a drastic decrease in speed, acceleration, health, armor, rof, damage, aoe and penetration!
Your paypal dispute won't change a thing.
If you boought it via steam I am 99% sure you have bought this and not this.
Accidentally you bought the "Fox Rangers" during the free weekend and might have thought you bought Ardennes assault, but you don't.
Fox Ranger without Ardennes Assault is pretty useless.^^
I actually think the sniper-balance is pretty good at the moment.
Soviet sniper has slower rof, but according to the smaller squad sizes the ostheer, he has a similiar impact against Herman infantry squad. In my opinion he also has a better survivability (yes also with the 82 HP of the OH-Sniper) and he is better at counter-sniping. To bad he is in T1^^ But hey I like penals..
It was overperforming for cost because it was a callin vehicle. Now that it is built from major tier, it needs a cost/ role reevaluation.
I'm going to compare the M4A3E8 and the M4A3 Sherman now, to show why I believe the E8 is not performing up to its cost, when compared to other USF T4 units. I will then argue why I believe it should get a rework to become an 800HP unit.
Speed:
As you can see from these stats, the base Sherman has a slight speed advantage over the E8. Its not much, though, so I will consider it negligible. This means that only the weaponry and armor is important when comparing these two tanks.
Armor:
The E8 is indisputably better with 215 frontal armor, giving it a chance to bounce PAK and Shrek hits. However, the M4A3 and the M4A3E8 both share an HP pool of 640. This means that both will die from two shots from heavy AT sources, and die at relatively similar rates from all high pen weapons.
AT:
The E8 is a better AT tank. It has an average of ~60 pen better than the base Sherman, allowing it to penetrate anything short of a Panther reliably. The E8 is also more accurate. The M4A3 has a .4 second faster reload time, making it a marginally higher DPS tank vs. lighter armor. This is really only important when flanking and fighting light armor.
AI:
The M4A3 is a much better AI tank. It has access to HE rounds that can regularly wipe squads, and deal heavy mp bleed. The MGs on both tanks are the same, and both deal good, reliable damage.
Price:
The M4A3 is 110 fu, while the M4A3E8 is 140. This makes the M4A3 significantly easier to replace and maintain in the field.
By looking at these stats, we can see that the M4A3E8 is a great tank that is well rounded and can deal with all targets. However, the base Sherman is perfectly capable of soft countering armor, while also being more effective vs. infantry. USF has access to the Jackson in T4 to deal heavy AT damage to all targets, far more efficiently than the E8 can. The E8 however, merely does an OK role at both jobs, while being more expensive than each and not necessarily more durable in the lategame.
This is why I would argue that the E8 should get a small armor decrease to 160-180, and get an HP buff to 800. By getting 800 HP, it would be more resilient to Heavy AT (3 rounds instead of 2), while remaining equally resilient to medium AT with less RNG. Currently, you end up paying 140fu for a unit that may not end up being any more resilient than a base Sherman, and that is not a gamble USF can always make due to their heavy MP bleed.
Why less RNG? A 640 HP E8 can die to 4 Pak rounds if all pen, but there is a chance for bounces. If it bounces, it can survive 4 rounds (usually the case), and maybe even survive longer than that if lower pen weapons like Pshrecks are being fought. An 800HP 160 armor Sherman will have more survivability in the lategame than a base Sherman, while not relying on RNG to fight lower pen weapons.
By giving the E8 more HP, we give it a real role (damage soaker) and also make it less reliant on RNG, which is something we should strive to minimize when it has 0 bearing on player skill.
This commander is not a "new" commander. I am not in the current permanent CoH2 alpha and beta testing, so i cannnot give specific information. But it seems the urban assault grendier were part of the "encirclement doctrin" (before it was released as it now is)
Here is a post I wrote about the "new" commanders.
Since Western Front Armies there has been released 7 (or 8 or 9) Commanders!? (Besides the Standard OKW Commanders(Special Operations Doctrine, Luftwaffe Ground Forces Doctrine, Breakthrough Doctrine) and the Standard US Commanders (Infantry Company, Airborne Company, Armor Company))
Encirclement Doctrine (just warspoils; not released yet?) Video
-> according to Cruzz's post this doctrine has "1.5 armor, 5 man G43 Stormtrooper squad instead" of the Urban Assault PanzerGrenadier which you can see in the Video
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I guess a few of the commanders are based on the commanders which leaked in Dec2013
Encirclement Doctrine (Ostheer) -> Encirclement Doctrine Heavy Armor Doctrine (Ostheer) -> No upcoming equivalent commander (just the Commando-Panther-Call-In in the OKW-Special-Operations-Doctrine)
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Edit: plus two new (untested/unconfirmed?) Commanders (OH+OKW)
Urban Breakout Doctrine (Oberkommando West) Pics: 1234567-11
German Urban Assault (Ostheer)
->according to Cruzz's post this doctrine has the Urban Assault PanzerGrenadiers, which were in the Encirclement doctrine before (Vid)