Seeing how Langreskaya is considered 11th worst problem, I might have to make myself an account just to downvote that one. ;j |
What's the problem with Kholodny Winter (you get the good spawn). Semoisky, if you don't struggle early game, an MG42 and 2 paks is all you are gonna need for the rest of the game.
US rifles in building outside base and/or top fuel and you're gonna have a real tough time. |
I used this to add the lamps and burning trees without having to do the "technical stuff". ;j
Working on a second release btw?
Regarding stamps in general. Would be great to just have every object stamped so you could just go to example; "ardennes_rural_buildings", place it, press enter. And there you have them! Would make looking for objects a whole lot easier.. Anyone else that would find it useful? |
Don't forget La Gleize.
Oh yeah, thanks! |
What would you say are bad Ostheer maps?
Both Semoiskys, Stalingrad, Kholodny winter and Kharkov.
The only map I really like playing is Langreskaya I guess. Minsk is good as Ostheer but not a very funny map in general. |
Like Romeo said, it often comes down to the map. Unfortunately for Ostheer most maps are terrible for them. Atleast in my opinion! |
My advice would to play Ostheer. They are not the strongest faction 1v1 at the moment, but they are fairly easy to play. Ostheer tend to be more of an defensive force which is not your favorite style. I think however, that it's the perfect faction to learn how to use strategies, build orders and awareness. The fundamentals basically. That's how I learned to play CoH1 as a matter of fact. I read about Inverse VVSMG build order and that taught me a lot and changed the way I played the game in every sense.
While in game you will have to react to what your opponent is doing, but going into the game with some kind of mentality of what YOU want to do is always helpful. It's so easy to get lost trying to micro your units and not float resources that you end up building all the wrong units while sending them to the wrong fights. This happens to everyone I guess, but you should always work to minimize it.
Easy guidelines for Ostheer:
- Five tier1 units. (Ex; 3 grens, 2 mgs) +Heal bunker
- Three or four tier 2 units. (Ex: PG, 2 paks, Scout car)
- Call-in tanks (Tiger, Puma, StuG E)
And the most difficult part is not to rage when you get flushed out by conscripts or rifles. (I'm still working on that one!) Before you hit a stable rank which reflects your skill-level you will end up playing versus very strange strategies that sometimes work, even though they really shouldn't! So try to find the unit composition that you are comfortable with and don't make to drastic changes because of a few lost games. |
Regarding soviet sniper. Removing sprint was good! I always thought sniper flare was in a good spot but maybe a small buff was in place. Like mentioned, Sniper/Guard combo will still be stronger than ever and playing vs double snipers in 2v2s is a real.. snitch. What do you think of increasing build time for Sniper? Thus making it more difficult to do early sniper builds without actually having to nerf the unit in itself. |
Exactly how does the call-ins work? Do you have to tech to last tier and do you actually have to build the building? Do Tigers and Pumas get unlocked on the same tier? Adding this information in the unit description would be very useful. |
Just downloaded it, will try in a bit. But what about adding a thumbnail picture? |